Jump to content

Search the Community

Showing results for tags 'gpu rendering'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 3 results

  1. Hi, I have recently created a set of 70+ HDAs called the IPOPs that aim at creating AOVs, Mattes & features for rendering. IPOPs are operator workflows designed to streamline shaders and AOV development in Houdini. With our toolset, artists can easily standardise their networks and access specially developed nodes for various renderers and presets, increasing efficiency and creativity. Get the IPOPs here! Renders in Karma & Mantra. 1. The Standard Library: Set of HDAs that help artists create quick shaders and AOVs and contain useful Utility Nodes such as Fresnel for Karma (CPU & XPU), Mask Falloffs in Shaders etc. The HDA library is constantly updated with new nodes to assist artists in speeding up their workflow and creating a streamlined system thereby increasing efficiency and creativity. 2. The Geometry AOVs: A set of remade common geometry AOVs for artists to quickly generate AOVs, Mattes & Utility Passes for Compositing. 3. The Particles AOVs: A set of remade useful particle AOVs for artists to quickly generate AOVs, Mattes & Utility Passes for Compositing. 4. The Volumes AOVs: A set of remade volume AOVs for artists to enhance their FX using AOVs, Mattes & Utility Passes for Compositing. We have a wide range of Bundles available for various workflows & we support both Houdini Apprentice & Houdini Indie! For any enquiries please email support@chakshuvfx.com I will be posting constant updates and developments here. IPOPs Master bundle: 1. Houdini Apprentice 2. Houdini Indie IPOPs Geometry AOVs bundle: 1. Houdini Apprentice 2. Houdini Indie IPOPs Particles AOVs bundle: 1. Houdini Apprentice 2. Houdini Indie IPOPs Volumes AOvs bundle: 1. Houdini Apprentice 2. Houdini Indie
  2. Hi guys, Im planning to build a pc for me and also gonna buy indie license, i will use this pc mostly for motion graphics work, particles, small scale flip and high res pyro as well. i have choosen the nvida 2070 gpu for gpu rendering but after the leaks im now waiting for the new generation gpus from nvidia. i have googled a lot about choosing the right cpu,still i couldn't decide which one to buy amd ryzen 9 3900x or intel 10700k i know amd has more cores which can be utilised well by houdini. but still lot of my friends suggest intel over Amd based on their user experience. also i have found this comparison here https://cpu.userbenchmark.com/Compare/AMD-Ryzen-9-3900XT-vs-Intel-Core-i9-10900K/m1202614vs4071 in which amd is way too down than than intel. But everyone over youtube suggesting AMD. so i really need suggestion from you guys who are actual houdini users instead of blindly believing in youtubers and online database.. Any advise will really help me a lot as this is gonna be a very big investment for me. Thank you.
  3. Hi, I've been watching forum posts and looking everything up over GPU rendering. My humble conclusions are: 1. Yes, GPU rendering is fast for simple scenes. 2. GPU's don't scale well. Your speed benefit drops when adding more then 3 GPU's. 3. You can't add up the gpu memory of all your cards, so your limited to 4, 6, 8, 12 GB memory. With inexpensive SSD's in mind, cpu rendering gives you more flexibility. 4. A GPU rendering solution isn't exactly cheaper then a cpu solution. If you count the price of the graphics cards, a special motherboard, the powe rsupply, it's as expensive as buying a decent Intel Xeon workstation. And you get more flexibility with cpu rendering and the cpu has a lower power consumption. My conclusion for the moment, I don't believe in the GPU hype, it's good for simpeler scenes, but once you take it further cpu rendering gives you more flexibility. Comments please,
×
×
  • Create New...