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Showing results for tags 'guided ocean layer'.
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Attempting to use the guided ocean layer to simulate boat interaction in very large seas (15-30m). Getting lots of cascading down the wave face in the flip area, also some general instability. Has anyone tried this? Is this something beyond the scope of what the tool is designed for? cheers, jm
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- guided ocean layer
- flip
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I'm trying to sim waves lapping up onto large rocks jutting out of an ocean. The sim appears to be working. However, when I write out to a bgeo sequence, some of the files have low byte counts, and are correspondingly missing when you play them back. This was simmed on a machine with 24 processors and 20GB of ram. I'm going to try to increase memory to see if this fixes the problem. But it would be helpful if the hip file could write out more informative diagnostic information. How would one go about doing this? As the geometry rop doesn't inherit any log info from the source DOP. thanks devilsRock.waveSim.h16p5p378.v007.hipnc
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- missing frames
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Hey everyone!I've been messing around with the new guided ocean layer approach in Houdini 16, but came to realize my simulation goes haywire when I lower the particle separation. Everything seems to be respected at a particle count of 740,000, but when I simulate 3,000,000 points the velocities go crazy and I get patches where particles disappear.I attached both flip-books to show what I'm talking about.Both files have the same parameters just a different particle separation. hi_res_sim.mp4 lo_res_sim.mp4
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- guided ocean layer
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