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Showing results for tags 'hardsurface'.
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Procedural design research, Heads are tricky... Still have issue to creat the cable network. Im using the quasistic mode with no cache history in vellum as every bot is generated every frame so timeshift is not really what im looking for and i need more than 100 frames after to have my sim stable enough for an output... Still fighting with the collision between cables (cables are not shown in my OpenGL capture below) ... Grrrrgrrhh ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
I finished my digital XR installation Hard Feelings with hard surfaced bodies made possible with Houdini. Huge thanks to @konstantin magnus who gave me the knowledge, and tools to create what I had in mind. The interactive version is available at: https://artsensation.untold.garden/
This is my second Course, its available now on CG - Circuit. Link: http://bit.ly/2xk1Lzj Procedural Hardsurface Design in Houdini In this course I will show you different ways in Houdini about procedural hard surface design. The first chapter is about the Voronoi node and how to create different patterns with it. The second chapter deals with a simple hard surface tool to use the existing topology for creating new surfaces. The third chapter will show you how to use noise as a panel generator. In the fourth chapter we will build a greeble solver to refine large structures. The last chapter is about the process of a procedural robot that is made with different shapes and lines. Each chapter includes some RnD rendering in the end. I'm glad to share this knowledge with you! See you in the course! For this course you need a basic understanding of Houdini and rendering with Octane. All project files and the low poly character are included. Have a nice day and enjoy the course! timcgi