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Found 3 results

  1. jamesr

    MPlay Batch

    Hey everyone, if you're using MPlay to view and write out multiple flipbooked image sequences, you should check out MPlay Batch. It's a package that adds on an extra menu to MPlay that has options for quickly writing all the in-memory sequences to disk either as an image sequence, a video, or both! If you wind up giving it a try (or have any questions) please let me know what you think. Thanks!
  2. Hi there, A bit of a noob question so I apologise for that. I have a file attached with a basic particle system, connected to a copy to points, and a grid with a png image sequence as the particle geometry ( 12 frames long ). Everything is working well, except I cannot figure out how to start the image sequence on a per particle basis. All the particles start their animation on frame 10 simultaneously and new ones born after that just start with the last hold frame. I have this - " Star Sparkle_`padzero(5, clamp($F-10 ,1 , 12))`.png " in the texture field on my principled shader and this seems to give me a 10 frame offset, and it holds the first and last frame, instead of turning into a white grid, which is great. But how do I get each particles animation to start at it's birth or at an offset from it's birth time/age/frame ? I've included the required png sequence with the file. Thanks to anyone who can help me with this, it's making me feel very silly that I can't figure it out in over a week. Have a great day ! Sprite Particles.7z
  3. I'm starting to learn Houdini. Im trying to import an image sequence via the Color Map node. It's a sequence of .tif files name filename_001 etc. the importer field in the Color map node picks up the $F3 in the file name but then it only shows the first frame of the sequence in even when I scrub the timeline. I can manually put in the single frame names for example filename_006 and the viewport updates to show the new image. But then when I change the Color Map file url back to include $F3 the image just shows a pink color. What am I missing here? thank you
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