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Showing results for tags 'infection'.
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I created an infection system using pointcloud functions Infection start from random points at random times, How we can track which point start the infections and which points are belong to those infection.
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I'm trying to recreate this cool effect I came across. It looks like an infection system that's getting traced so I started to go down that path. With a basic infection step-up, I got the leading edge of the infection so I could trace it. I actually don't think that's going to work having had a lo...
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I have been searching for a solution to this for ages, does anyone know the correct way to have a typical infection solver be sourced by a pops sim? an example for needing this would be if you were making a flamethrower sim but needed the fire to actual be able to spread to objects that the "fuel" o...
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- pyrospread
- infection
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Hi there, I am building an infection solver in uv space using a vop generator network. I now need a way to run operations successively like in a solver sop and I am unsure how to go about this. I could take my data into dops and then back out again but I don't know how I would go about this as...