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Found 3 results

  1. Hey guys. So i've done a flip simulation and created a VDB mesh from it. Then created a new scene and added ocean waves from the shelf tool and added displacement to the VDB mesh using ocean waves. So now i'm happy with my displacement on my flip mesh, and i want to create an infinite(large ocean) and composite these 2 renders later in post production. How do i apply the same displacement on my VDB mesh to an infinite/extended/large ocean? I have attached a screenshot and my .hip file, hope you guys can help me out Ocean_Displacement_01.hip
  2. Hello guys! I'm some kind of a newbie to Houdini but not really in the 3D field. I would like to have some feedback and your opinion on my ocean shader. It's a simple scene which will be animated with a camera traveling toward the horizon, I use it to learn more about houdini ocean shader. Here's my shot : It's been few days I'm struggling with this one, so any feedback is more than welcome! Thank you guys, have a nice day.
  3. I have a scene where a cube goes down in a "infinte" viscoous FLIP tank. I am doing the sim on a small area, in order to avoid a huge tank. I am also keeping the velocities low on the edge. You can watch a flipbook here: https://dl.dropboxusercontent.com/u/97342856/sc06_v003_animatic.mov What do you recommend in order to extend the surface? I am aware about the FLIP tank-Ocean surface workflow but I dont think it will suite. Thank you in advance.
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