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Found 2 results

  1. Hey guys, I never went into COPs, but I saw a talk of Simon Homeldal, and get inspired. So, in this talk, he's doing some manhattan noise and use as displacement, he also does some operations to get mirrored effects and masking/sharping stuff. My main goal is to, for example if I have a triangle UV island, how can I select the border, extrude inwards to create that border, add some detail (ie substracting manhattan noise) and use that as displacement? Any good tutorial or read on COPs will be useful, did some research but there is not much information on that subject. If anybody want to see the talk (amazing one) here's the link: Cheers!
  2. Evening all, I've got some imported geo which are basically buildings but they are just one big 1 million poly mess of prims - ideally they would be separate packed prims. Anyone know of a way to make each 'island' of prims into a single packed prim? Cheers
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