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Found 4 results

  1. Hello and welcome to this post. Synopsis: In nature, we see a phenomenon called tropism (the way a leaf orients itself towards the sun). I need help building a rig that will simulate this effect. These are the objectives: Create a source object acting as the reference point for tro...
  2. Sup guys, What would be the best way to create a mesh from these lines? Scene file attached Leaf_v0102.hip
  3. this is my first post here, sorry if this has already been solved, i've got a speedtree alembic mesh with lots of leaves that don't have thickness, ive applied the principled shader and plugged an image for opacity and one for colour, but i want to add another one for translucency so that the sun li...
  4. Hi, I'm having a ton of problem creating a realistic leaves for a personal project. Basically, what I'm having trouble with is getting good-looking translucency for my leaves. What I've tried: Custom shader with diffuse from both sides of leaves, Mantra surface with thin-film refraction (bes...
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