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jon3de posted a topic in Lighting & RenderingI have a simple setup with a two sided shader. On the backface somehow my normals are messed up and I cant get them fixed. Anyone has an idea and can help me out? Thank you. kind regards Jon twoSidedShader_01.hip
this is my first post here, sorry if this has already been solved, i've got a speedtree alembic mesh with lots of leaves that don't have thickness, ive applied the principled shader and plugged an image for opacity and one for colour, but i want to add another one for translucency so that the sun light comes through the layers of leaves showing the veins and green-ness in the leaves, SSS would be the obvious answer but the leaves don't have thickness, and there's a lot of them (its a forest) is this possible with the principled shader? i know its relatively simple in MR, Arnold, redshift? thanks guys
Hi, I'm having a ton of problem creating a realistic leaves for a personal project. Basically, what I'm having trouble with is getting good-looking translucency for my leaves. What I've tried: Custom shader with diffuse from both sides of leaves, Mantra surface with thin-film refraction (best results) and SpeedTree's shader. I haven't achieved anything I'm too happy with with any of these. So if you have any tips on how to deal with this, please fire away. Cheers, Jonathan References/Examples: http://images.fotocommunity.com/photos/nature/abstract-nature/sunshine-through-the-leaves-d4b9bf47-1098-46fc-9c4a-1a58022d81a8.jpg http://www.ronenbekerman.com/forums/attachments/landscape-vegetation/10295-realistic-foliage-test01.jpg http://www.ronenbekerman.com/forums/attachments/landscape-vegetation/10273d1346438773-realistic-foliage-img_1594.jpg