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Hi Does anyone know a fast way to transform large arrays of points into simple voxel meshes (with no overlapping faces inside)? Unfortunately, VDB won't work. Is there any existing vex script by any chance?
Hey guys, is there a way to use NB on standard liquid object (like a sphere)? I need to melt something and the simulation is getting very expensive, it would be awesome to use narrow band on it but I could only use it on a FLIP Tank by now Thx, Alvaro