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Hi everyone, ive been using Houdini now for a few years and i absolutely love the power and the workflow with it but i am currently facing a problem which i cannot solve. the Orientation of my Grains are flipping and if I scatter stones on it, they are fliipping too. to visualize the Problem i copied grids on the grains. (check video below) I mean i could give it a straight up vector so nothing is flipping anymore but i want them accuratly rotate on the ground. In the Video you see grains on the ground and they should roll over the floor with proper rotations like marbles roll over a floor. pls help, i can not get my head round this... Thanks in advance! Max 2021-12-12 16-00-27.mp4
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Hey all, Apologize in advance for the noobiness, but this must be the right place where to ask. I'm trying to instance more than one Spotlight to a deforming geometry. What I've done so far was scattering points over a mocap and riveting a spotlight on a single point. My question is: Is it possible to procedurally instancing spotlights on every single point, possibly following the normals of the deforming geo? Might sound a tricky question so that's my .hip file attached {{ dnw5.hip }} Much love