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Showing results for tags 'polybevel'.
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(Hello! first post, been learning H for a month, this forum is amazing) What I'm doing: a boolean between two polygonal circles produces a flat ring, I polyextrude it into a solid ring (Fig. 2), then polybevel the side edges (Fig. 3). 1) Problem is, when I try to subdivide it I get weird meshes like the one in Fig 4. It looks like the mesh coming from the boolean SOP is not 'joined/consolidated'. 2) How can I end up with edges where I drew the red lines on the beveled ring screenshot? I tried many combinations of join/fuse and other nodes, checked forums and docs but I can't figure out how to avoid ending up with a cheese wheel shape. Hip attached. cheers boolean issues.hipnc
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Hi, I am new to Houdini and cannot solve this problem: I created two open circle objects (circle > sweep > merge). The dimensions are identical. I want to combine them and then bevel the edges. It looks fine before I apply the polybevel (Image: Polybevel_01.1 and 01.2), but with the polybevel applied, the result looks broken (Polybevel_2.1 and 02.2). It makes no difference if I merge the objects, or if I use a boolean node. Can anyone help me with this? Thanks
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Good evening everyone! One problem PolyBevel does not work. Can someone tell me? I can’t get a smooth bevel around the edge. See here that I uploaded a GIF video and also a HIP project. polybevel_voronoi.hip
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Hello, I have one polybevel sop which is non-compilable in 17.5 that is messing up my ability to compile a network. I was wondering if anyone had a custom solution to re-create polybevel that was compilable? My simple example is I currently have a line with ten points and a jitter sop on one axis to noise the line. What I am looking to do that the polybevel does for the next step is to smooth/round out these corner changes with four extra points. Thanks, -Ben
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Hello dear odforce community, I am new here and happy to be part of this nice community. Like you all I like houdini. In the last months I have learned many things and I think it is really an awesome program. I was designing with PolyBevel and come along one issue, it is really strange. What I try is to round an edge at a point with PolyBevel. Sometimes it does the correct thing and sometimes not. I will start with an example where it works: 1. Create a grid with enough columns and rows 2. Select one point on one edge and move it in some direction 3. PolyBevel the point which was moved to round the grid edge Everything works as expected, the edge is rounded at the point. Now the same procedure with a sphere. 1. Create a sphere 2. Remove one half of it (select prim and blast) 3. Select a point on the emerging edge and move it in one direction 4. PolyBevel the selected point This is an unexpected behavoiur. The prims are split and the edge is not rounded. Is this a bug? What can I do to prevent this behaviour. I want to round the edge at the point. Is there another mehtod to do it ? The "Split Over all Incident Edges" Option does not work like it should !! What I already tried: 1. I have used a Clean SOP 2. I have tried to convert the sphere bevore PolyBevel to Polygon/Quadliterals etc. 3. I have tried to move all points (Transfer Node). Have read there is a bug, so the movement could solve it ?! Nothing did change the behaviour, have you any hint ? Thanks in advance.