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Showing results for tags 'pyrosim'.
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Hi all, I'm kinda new to houdini and i'm doing an animated pyro flame sim and when my emitter moves the fire doesn't follow the emitter, it looks like the emitter keeps working but the smoke and fire can't generate, i've attached photos so you can take a look, if you know how I can get this working i'll really appreciate a response. By the way my emitter is a torus, that's why the shape in suspension is a circle. Thanks!
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Hii. I Have made a Pyro smoke Simulation but my Pc is damm slow. So i decided to Cache out .sim file from dopnet. After 20hrs it cache only 67 frame and Houdini got crashed. so when i reopened the Houdini and loaded my .sim file it only read from 52 frame :-( but i have cache 67 frame. any idea why is this happening..
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Hi guys, I had a problem while compositing my project. For some reason, around my object, on PyroSim there is a transparent strip that does not look beautiful. If I render each object separately, then I have this empty space (screenshot1 and screenshot3), if smoke + object in one mantra render, then everything is fine (screenshot2). But I need to have them separately for compositing. Here are screenshots of my render settings (object - spacesip and PyroFx - smoke) I would be happy for any of your advice, I see that there are a lot of cool guys here who know the houdini like their 5 fingers Please forgive me for my english