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Found 4 results

  1. Hey there, after years I finally decide to study Houdini more seriously. I'm starting again with the Particles course from Applied Houdini, I just finish my first run with the 2nd vol. and I'm really interested in GPU rendering because of rendering time. It's not that I don't like Mantra (actually sounds super interesting to have a native renderer so robust), but for example the last scene I worked, with like 50M particles, took me more than 10 hours to render like 4 seconds at 1280x720. So I would like to take some advices from you: since I'm just a beginner, is it interesting to already try to work with a GPU renderer, like Redshift, so my rendering time will be faster and I'll be able to explore and study more things quickly as well? Or should be better to keep with Mantra and get more knowledge about it? Thank you!
  2. I just wanted to let everyone who might be interested know, that Chaosgroup have released a beta version of Vray for Houdini. More info can be found here: https://www.chaosgroup.com/vray/houdini
  3. Still a Houdini novice, but curious what all the fuss is with 3rd party renderers. Especially hearing a lot about Redshift. Can any experienced Houdniks summarize the key advantages of Redshift over Mantra? RS apparently used to create this impressive still http://jm-b.cgsociety.org/art/sculpture-maya-woman-houdini-nude-redshift-flower-figure-pose-dry-ballisticpublishing-cfe-expose12-figures-adult-3d-1345912
  4. http://www.cgchannel.com/2014/09/video-amds-new-gpu-based-raytrace-renderer-for-maya/ And 3ds Max integration: http://fireuser.com/blog/video_demo_of_firerender_interactive_photorealistic_rendering_plugin/ Does SESI consider involving in this? Looks pretty cool according to OpenCL part and I suppose AMD is quite big and stable as the developer (as far as I know only Octane 3 supports OpenCL path). What do you think?
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