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How would you render the furthest ray hit surface? I'm not even sure where to start. Well, that's not entirely true. I have an altered shader using IsFrontFace to "turn off" the camera facing polygon. The problem is that this only gives me the next surface behind the first. Which is great if one is rendering a simple convex shape. But for a more complicated concave shape, like a wildly rippling blob of liquid, this isn't very usefull for comp. notBackHelp.hip
Hi all, In my ROP node I have set the extra image plane with "Different File" turned on. Gave it if a channel name like "rgbOut" and save it as open EXR ( Houdini 14). Viewing the extra image plane inside nuke, there is no information in my rgb channel. Mantra puts it into a separate channel. I can't seem to find a way to render extra images planes (aov with their own file directory and name) into their own rgb channel, like any other 3d package would do. If I don't give it a channel name it will simply use the parameter name as the channel name. I cant see the point of this, what is the work around for this? Cheers Gordon