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Showing results for tags 'sleep'.
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Hey All! Question! Does the popAwake node work with Vellum Grains? I am placing it after the vellum source but it doesn't seem to have any affect? I'm not sure if i've made a mistake or if the popAwake node simply doesn't work with vellum? Thanks!
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Hi; In my scene rigid bodies are always jiggling and never sleep. How can I fix that? Thanks. RBD_sleep.hip
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Hi guys, I've done a domino effect and I like it. But now I'm trying to use it on irregular terrain. I've had one simple solution that is like doing it in real live, I created some boxes on the bottom of each domino piece and it solved it. But I want to know if it's possible to do a Activate on Collision solution that the first trigger touches the first piece and it becomes active and then touches the second piece and becomes active and so on. Or at least a way to enable sleeping in the first frame and then it disables when something collides. What I'm not looking for is a random attribute solution or a user defined map that enables the active state. Hope you understand me. Myke Active_on_Colision.hipnc
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- BulletCollisions
- Sleep
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Hey guys, is there something like the grains shelf tool "Awaken by Geometry" to work on FLIP? Or just some way to keep a flip tank settled/static. I need to have a flat surface of water (i'm doing it with a flip tank) but I need it to be very flat, like a mirror, and only move where the object touch. That's what happens as soon as I start the simulation: Thank's