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Showing results for tags 'snap'.
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Hey all, I have a simulation of two pieces of vellum cloth I've glued together. After the sim I would like to snap the points together to make sure there aren't any gaps. It looks good on the first frame but once it starts moving the points update and cause a flicker. Is there anyway to snap the points and keep them snapped? Or is there a better way to do this? I've attached a simplified file, the original sim has more points and is more tangled unfortunately. Thanks! Snap_Vellum_Points_01.hiplc
Hello! I can't figure out how to use a point/edge/primitive on an object as the center of transformation for the transform handle... Moving the handle manually with the ' (apostrope) is not practical or convenient. Is there a way to make the handle snap to a specific object component & use it as the transformation center? Something like XSI's "Ref" menu where you can pick an object/point/edge/prim as the transformation center and the transform gizmo/handle moves and aligns itself with your selected component.