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Found 3 results

  1. Just testing Houdini muscles speed with mid settings Muscle pass 30 min (20 coll pass,1000 const inter) muscl remesh (min 0.007 - max 0.013) Tissue pass 3 hs ( 600 const inter,max tet size 0.039) Skin pass 30 min (300 const iter,3 substeps) sin remesh min (0.006-masx 0.01) Karma Xpu render 250 frames - 3hs Rig:5950x 64gb 4090
  2. Hello, I am studying muscle system, and prepared a setup with a cycle inplace walk animation for my creature. That way, everyhting worked fine. Next step i tried switching the old animation with a new one, running in space, much faster than before. The result now appears completely broken, seems like muscles cannot follow the bones promptly, they're remaining behind the bones and intersecting each other they are not able to deintersect. I just tried to: • increase the stiffness for muscle-to-bones and muscle-to-muscle constraints, in Properties Sop • remove all damping values, in Properties Sop • increase substep, in Solver • increase constraint iterations, in Solver • added velocity stiffness factor (fresh new property in 19.5.409), in Properties Sop • added velocity blend, in Properties Sop • enabled velocity blending, in Solver • increased velocity damping, in Solver None of them worked or gave acceptable results. Any tips on how can i fix it? Thanks Update: speeding the solver x2 faster seems to give better results, although still not perfect. Not sure this is the right path anyway.
  3. Hi, I'm having problems with the tissue solver in H16.5 First, my computer crash if I use the default settings for the solid embedding section of the bones and the tissue. I'm using maxTet .1 minTri .005 and disabling the base size, that creates a decent tetra object. Now the animation stays static all the time and not following the animation from the skinned mesh Is there a tutorial? thanks in advance, -Alex
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