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Showing results for tags 'tranform'.
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Hey there, I attached a simple file hoping someone of you has a quick idea on how to fix that. So basically I`m trying to run some RBD on a transformed collision object and then transform the RBD part pack to a non-transformed version of the collision geo. ATM I have to do some extra manual stuff to fit it but that shouldnt be necessary I guess. The point here is that I wanna avoid workflows involving the point deform on purpose. Thanks guys transform.hipnc
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- transform matrix
- tranform
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Good day everyone! I been stuck for a while with a simple task, such as to move all of primitives, which has attribute "class" (cause primitives separated from each other threw "connectivity" node for later use as pseudo group) to World Coordinates XYZ = 0, 0, 0. Does anybody know how to solve that? Especially helpfull will be solution threw SOP nodes or VOP nodes. VEX welcome as usual, but can this problem be solved without scripting by the same time? Thanks
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Hey folks, New in HDA...I am seeing that I can't really move my template or copied object with maya, although freeze transform make it updated but it wont be able to animate. So I imported a tranform SOP from Houdini to HDA. It will work. But I need to see the gizmo in Maya. Any Ideas? Thanks! test.hda