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Showing results for tags 'transform pieces'.
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Transform Pieces with a fractured Mixamo animation not really working properly!
Raphael posted a topic in General Houdini Questions
Hi! I seem to be having a small issue with the 'transform pieces' SOP not working as it should. I have a mixamo animation that I have fractured and I use a 'point deform' to get the animation back onto the fractured geo. I want to use the 'transform pieces' SOP to convert my proxy geo to my hi res geo. Whenever I do that the whole thing freaks out. I have also tried freezing the pivot and copying it back to the 'dop import' points. Using the rest points does not work either. If anyone knows how to solve this problem then please let me know! Thanks in advance!-
- transform pieces
- dops
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Hi guys, I created a sim with proxy pieces and then tried to transform the high res pieces with the sim data, but for some reason it gets messed up. I set the pivot and transforms with setprimintrinsic. Please see below. It seems to have done different things for different groups I've split them into. After the initial fracture, I've split the pieces into small, medium and large pieces and fractured the large pieces again with added constraints which I intend break later in the sim. You can see the correct size of the figure in the middle, which seem to be the large pieces. Could someone please take a look at my file and tell me how I could fix this? Angel_goes_toheaven_cleaned.hipnc
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- transform pieces
- subfractures
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Hi all. I'm trying to use the transform pieces sop without using a dop simulation. i'm deforming some low res geo and I want to translate their centroid animations to the hi res pieces with no luck at all. Can someone help me please? Thanks in advance. P transform_pieces.hipnc