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Showing results for tags 'vertices'.
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When I sweep along a curve which was built by taking a grid and running a carve on it, my sweep looks like this- However my I try to do it on a curve that was created by taking a line, and then copying to smaller lines on the ends and fusing, it looks like this- As you c...
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Hi, There is this guy expaining how and why to create a cage (used in substance painter) for a 3d model for a more accurate normal map, but he does it manually in Maya (pushing vertices one by one), how do I create a cage procedurally in Houdini?
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- normal map
- cage
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Hello there!! I want to do something really easy I guess, to create a list with all the vertices for each primitive. - I am working with a polyedron- How can I do that in VEX? cheers