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Found 5 results

  1. Is it possible to use a curve to influence the vertices on a mesh like this grid?
  2. When I sweep along a curve which was built by taking a grid and running a carve on it, my sweep looks like this- However my I try to do it on a curve that was created by taking a line, and then copying to smaller lines on the ends and fusing, it looks like this- As you c...
  3. Hi, There is this guy expaining how and why to create a cage (used in substance painter) for a 3d model for a more accurate normal map, but he does it manually in Maya (pushing vertices one by one), how do I create a cage procedurally in Houdini?
  4. Hello there!! I want to do something really easy I guess, to create a list with all the vertices for each primitive. - I am working with a polyedron- How can I do that in VEX? cheers
  5. Hi everybody, Apologies if this has been asked a thousand times, but my searching hasn't found anything conclusive yet. I'm attempting to take a packed primitive and extract the polygon geometry data from the packed prims in my C++ ROP. Here's a rough sketch of how the code looks right now....
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