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Just a week away. Octobers VHUG comes to us live from Lost Boys Studio, Vancouver. Join host Niall Flinn and speakers Jasmine Furby and Ed Lee for an evening full of Houdini with tips and tricks, followed by post event drinks at a nearby bar Wednesday, 10 October 2018 from 19:00-21:00 Lost Boys | School of VFX 1825 Victoria Diversion, Vancouver, British Columbia V5N 2K2
dryrainstudios posted a topic in Lounge/General chatThe Vancouver Houdini User group is happy to host this years Houdini Users meetup mixer at Siggraph 2018. Please come and join us and fellow artists for a beer and nibbles, at Craft Beer Market (www.craftbeermarket.ca) on Monday 13th August from 7pm. You don't need a Siggraph pass but you do need to register to attend via this handy Everbrite link. We look forward to welcoming you all to Vancouver and Siggraph with a cool beverage, some Sidefx merchandise and the chance to win 200 Grid Market credits for online render time. The event has been made possible by the support of the following sponsors: Sidefx, Zerply.com, DNEG, MPC, and GridMarkets. We look forward to seeing you there Ed Lee Social Admin Vancouver Houdini User group
Hi guys, here are the files I used for the last Vancouver Houdini User Group in case anyone wants to take a look. My presentation was about writing the Group SOP in VEX and trying to optimize it. I wrote everything in a wrangle, and it works great as a preset in a point/prim wrangle. I also made a Digital Asset, although it's not a VEX operator because I couldn't figure out how to make it work purely in VEX because I need to use the group bindings from the Wrangle and I'm not sure how to implement that in VEX. Anyways, the OTL is just the wrangle with the parameters promoted. In the presentation file you can take a look at the speed tests of the Group VEX vs the Group SOP. The difference in performance is pretty similar if you have a few points/prims, but once you go above 1 million the performance difference really starts to kick in. The Group VEX becomes exponentially faster than the Group SOP the more points you have. The difference can really be seen when you group by object and when you group by volume. I also made those 2 modes work with primitives. Here are the files in case anyone wants to take a look at the code. Feedback is greatly appreciated! group_vex_jeronimo_maggi.hipnc vhug_presentation_jeronimo_maggi.hipnc group_vex_jm.hdanc custom_group_sop.vfl