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DNEG have shared open source tool for vdb operations. If somebody already checked this, will be nice to hear comments. https://www.dneg.com/openvdb-ax/ https://github.com/dneg/openvdb_ax OpenVDB AX is an open source C++ library that provides a powerful and easy way of interacting with OpenVDB point and volume data. This exposes an expression language to allow fast, custom manipulation of point attributes and voxel values using a collection of mathematical functions. Expressions are quickly JIT-compiled and to offer great performance that in many cases rival custom C++ operators. It is developed and maintained by DNEG Visual Effects, providing a flexible and portable way to work with OpenVDB data.
dryrainstudios posted a topic in Lounge/General chatThe Vancouver Houdini User group is happy to host this years Houdini Users meetup mixer at Siggraph 2018. Please come and join us and fellow artists for a beer and nibbles, at Craft Beer Market (www.craftbeermarket.ca) on Monday 13th August from 7pm. You don't need a Siggraph pass but you do need to register to attend via this handy Everbrite link. We look forward to welcoming you all to Vancouver and Siggraph with a cool beverage, some Sidefx merchandise and the chance to win 200 Grid Market credits for online render time. The event has been made possible by the support of the following sponsors: Sidefx, Zerply.com, DNEG, MPC, and GridMarkets. We look forward to seeing you there Ed Lee Social Admin Vancouver Houdini User group
Department: 3D Location: London Reports To: Head of 3D Purpose of role: FX Technical Directors gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations. Main responsibilities and duties:Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems Create bespoke effects setups to fulfil client briefs Produce test and often final renders of FX elements for a shot Create working test composites for review by the supervision team Work in partnership with lighters & compositors to ensure shots are delivered to the very highest standard Stay on schedule and meet deadlines whilst maintaining the highest quality of work Experience and skills:Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics Experience in live action FX work preferred Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus) Familiarity with pipeline issues and problem solving A good general TD background is desirableFamiliarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.Strong understanding of linux/ unix based operating systems At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account. Personal attributes: Good communication and organisational skills Creative problem solver and good attention to detail Ability to work well under pressure and meet deadlines, whilst maintaining high quality results Ability to work as part of a team as well as alone Ability to work with little supervision Flexibility and adaptability If you would like to apply for this position, please head to our online jobs portal. The link can be found at www.dneg.com/jobs