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Found 2 results

  1. Hey guys, everytime I try to bake this texture I got the next square rendered. It's weird 'cos i have been rendering a lot of textures from this file and that started today only. Did anyone had this problem already? Thank's Alvaro
  2. Hello guys I need some help. I am trying to get a nice tail for the marbles in this DOP simulation. Under the Geometry node "Geometry Velocity Blur" us checked and in the Mantra node I am enabling to render Motion Blur. Is there a way to re-calculate the direction of the blur based on the particle's velocity? Cannot figure out why the direction of the blur sometimes is even perpendicular to the velocity vector! Here is the video: https://vimeo.com/112666106 Any suggestion? Thanks a lot guys!
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