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I have been following a tutorial by Entagma where vex is used to subdivide geometry. The tool spits out flipped normals at some places but that is fixed. The normals are correct however some polygons remain in a dark color and I am a bit confused on why that is. Help would be very much welcome! Divide.hiplc
pizola posted a topic in EffectsHello! So I have been Having lots of problems to setup the pyro sim on a large scale. Somehow I cant manage to understand the propper settings. I would love a result similar to this: The size of the my sim is 1:10th of the real size because as I make the sim bigger the problems also get bigger. I guess it has something to do with the source density and the smoke object Take a look on how awful it looks down below (I am quite new to this soft) I am leaving the whole proyect full of notes so you have an easy time helping me Thanks a lot and I am looking forward to learning. cya NaveVolando.rar