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PIXELS


LEO-oo-

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Very nice work, the city turning in pixel objects, and very inspiring: my mind repeats "Houdini" word for every frame!!! :D

I was thinking the same thing when I watched it, but I've heard others say that they think it's C4D

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Don't even need volumes.

IsoOffset using Tetra Mesh output as Cubes. That's one cheap way to cube-ify anything.

So many other ways to do this "not" requiring c++.

But if your "hammer" is writing code, go for it, but you don't get to see your "nails" for days before you get to pound them home.

brikify_torus_002.hip

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Old School, thanks for that !

That's a simple and elegant solution.

But I can't understand why the ScaleX in the Primitive doesn't have any effect? And also why using smaller scale values the box shape is deformed?

I've solved this using a foreach (with a transform inside)...

But anyway, I'm curious to understand why the scale in the primitive node doesn't have the expected issue ?

ben

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Old School, thanks for that !

That's a simple and elegant solution.

But I can't understand why the ScaleX in the Primitive doesn't have any effect? And also why using smaller scale values the box shape is deformed?

I've solved this using a foreach (with a transform inside)...

But anyway, I'm curious to understand why the scale in the primitive node doesn't have the expected issue ?

ben

I'm confused over whether you guys are thanking Old School, or calling this Old School. :D

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