LEO-oo- Posted April 8, 2010 Share Posted April 8, 2010 New York invasion by 8-bits creatures ! PIXELS is Patrick Jean' latest short film, shot on location in New York. Quote Link to comment Share on other sites More sharing options...
J.Santos Posted April 8, 2010 Share Posted April 8, 2010 Really nice!!! Amazing idea and very good execution! This is a must... and brings back lot's of fond memories about lazy afternoons with a Spectrum... Earthlings... you have been pixelized!!! Quote Link to comment Share on other sites More sharing options...
pclaes Posted April 8, 2010 Share Posted April 8, 2010 very cool! Thanks for sharing! Any of info on the making off? Quote Link to comment Share on other sites More sharing options...
J.Santos Posted April 8, 2010 Share Posted April 8, 2010 This is the company that made the video, but they don't have any info/making off One More Production -> http://www.onemoreproduction.com But they do have some more videos that look cool... I'm going to check them out! Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted April 8, 2010 Share Posted April 8, 2010 Hahaha! New York got derez'd. Love the creativeness of this short. Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted April 8, 2010 Share Posted April 8, 2010 This is awesome. Quote Link to comment Share on other sites More sharing options...
Marc Posted April 9, 2010 Share Posted April 9, 2010 Yeah I love this. Nice concept and well shot too, which is refreshing . Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted April 12, 2010 Share Posted April 12, 2010 Very nice work, the city turning in pixel objects, and very inspiring: my mind repeats "Houdini" word for every frame!!! Quote Link to comment Share on other sites More sharing options...
Allegro Posted April 13, 2010 Share Posted April 13, 2010 Very nice work, the city turning in pixel objects, and very inspiring: my mind repeats "Houdini" word for every frame!!! I was thinking the same thing when I watched it, but I've heard others say that they think it's C4D Quote Link to comment Share on other sites More sharing options...
3__ Posted April 13, 2010 Share Posted April 13, 2010 another piece from someone who lost touch with the technology when they left high-school... boring. Quote Link to comment Share on other sites More sharing options...
dan_cgi Posted April 13, 2010 Share Posted April 13, 2010 This is a simply awesome movie. Motionographer has a bit more info on the project, looks like maya with a custom C++ tool for animating voxels. (Could be done in houdini no problem me thinks!) http://motionographer.com/2010/04/13/pixels-qa-with-patrick-jean/#more-28333 cheers Quote Link to comment Share on other sites More sharing options...
old school Posted April 13, 2010 Share Posted April 13, 2010 Don't even need volumes. IsoOffset using Tetra Mesh output as Cubes. That's one cheap way to cube-ify anything. So many other ways to do this "not" requiring c++. But if your "hammer" is writing code, go for it, but you don't get to see your "nails" for days before you get to pound them home. brikify_torus_002.hip Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted April 13, 2010 Share Posted April 13, 2010 (edited) Old school, thanks for sharing! It's so simple and immediate I cannot believe it! Edited April 13, 2010 by thinkinmonkey Quote Link to comment Share on other sites More sharing options...
ben Posted April 13, 2010 Share Posted April 13, 2010 Old School, thanks for that ! That's a simple and elegant solution. But I can't understand why the ScaleX in the Primitive doesn't have any effect? And also why using smaller scale values the box shape is deformed? I've solved this using a foreach (with a transform inside)... But anyway, I'm curious to understand why the scale in the primitive node doesn't have the expected issue ? ben Quote Link to comment Share on other sites More sharing options...
Allegro Posted April 13, 2010 Share Posted April 13, 2010 Old School, thanks for that ! That's a simple and elegant solution. But I can't understand why the ScaleX in the Primitive doesn't have any effect? And also why using smaller scale values the box shape is deformed? I've solved this using a foreach (with a transform inside)... But anyway, I'm curious to understand why the scale in the primitive node doesn't have the expected issue ? ben I'm confused over whether you guys are thanking Old School, or calling this Old School. Quote Link to comment Share on other sites More sharing options...
Leon Amion Posted April 13, 2010 Share Posted April 13, 2010 Thanks for the example Old School.. cool stuff.. simple and cool Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted April 14, 2010 Share Posted April 14, 2010 I'm confused over whether you guys are thanking Old School, or calling this Old School. Maybe I got it! Is he Mr. Jeff Wagner? Quote Link to comment Share on other sites More sharing options...
old school Posted April 14, 2010 Share Posted April 14, 2010 Yep and both. Quote Link to comment Share on other sites More sharing options...
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