syzmatrix Posted March 28, 2011 Share Posted March 28, 2011 Hello every body, This is my new destruction sim, hope you enjoy Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted March 28, 2011 Author Share Posted March 28, 2011 this is the image, Frame 23 Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted March 28, 2011 Share Posted March 28, 2011 Looks very cool. Can we see a video? Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 28, 2011 Share Posted March 28, 2011 Looks very cool. Can we see a video? I'll second this. Quote Link to comment Share on other sites More sharing options...
Macha Posted March 28, 2011 Share Posted March 28, 2011 (edited) Great, but I think the crossbars should not brake, or at least brake differently (later). The windows as well. It looks like it all breaks like one big chunk of homogeneous material. The scale could also be adjusted. At the moment I feel like looking at a miniature model, especially with those few pieces flying of nearly horizontally. Edited March 28, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted June 30, 2011 Author Share Posted June 30, 2011 Hello guys, after a long time, I take the project again and intend to put it in a nice short movie. So, here is my new test. Hope you guys give some advices. http://v.youku.com/v_show/id_XMjgwNzQ2Mzg0.html Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted June 30, 2011 Author Share Posted June 30, 2011 I have a problem, I cache the sim file as .bgeo.gz file(because the .sim file is very large). Can I retime the .bgeo.gz in Houdini 4 times slower, because the original simulation is too fast. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
anim Posted June 30, 2011 Share Posted June 30, 2011 if you have used prefractured geometry for sim so all bgeos have the same point count/topology then you can use: File SOP | Time Blend SOP | Time Shift SOP (Frame: $F/4, Integer Frames: off) Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 2, 2011 Author Share Posted July 2, 2011 Thanks very much, I will try it soon. But my simulation is dynamic fractured, is it useful also? Quote Link to comment Share on other sites More sharing options...
Choudinist Posted July 2, 2011 Share Posted July 2, 2011 Thanks very much, I will try it soon. But my simulation is dynamic fractured, is it useful also? very nice work!! if you want hip file or something useful source upload here? i trying Building Destruction but i`m allways fail.... Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 2, 2011 Author Share Posted July 2, 2011 Hey Choudinist: I would like to load my file but my original object is very large, I will see if I can do something. But I mainly use the technique from this page: It is quite the same network and hope you get something learned from it. Macha, your advice is quite important to me, I wonder how can we archive a more realistic sim in H. I will try again and hope there will be some luck. Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 2, 2011 Author Share Posted July 2, 2011 (edited) Hope you guys keep on interact with this and push the sim better than before. Edited July 2, 2011 by syzmatrix Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 6, 2011 Author Share Posted July 6, 2011 Hello everyone, this is my latest sim ---- destruction with pyro!! hope some one could give me some advices about the sim. thank you! http://v.youku.com/v_show/id_XMjgyNjQxMDQ0.html 1 Quote Link to comment Share on other sites More sharing options...
J.Santos Posted July 9, 2011 Share Posted July 9, 2011 Hi syzmatrix! If you're still wondering how to slow down the sim, read this post from Old School at sideFx forum: Retime RBD It has a file to look through! See ya! Quote Link to comment Share on other sites More sharing options...
Choudinist Posted July 11, 2011 Share Posted July 11, 2011 syzmatrix: hey~ thanks now i have another problem ... debris and smoke... how can i use this? i`m always thank you your advise Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted October 13, 2011 Author Share Posted October 13, 2011 To J.Santos thanks very much, I will try it soon! To Choudinist I just store my sim into bgeo files and find points with velocity which is larger than a certain number, and attach metaballs into these points to get a emitting mesh for pyro. You will have to adjust it in order to get a nice result. Hope everything good. Quote Link to comment Share on other sites More sharing options...
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