Jason Posted September 12, 2003 Share Posted September 12, 2003 Hi all, What are your key mappings for modeling? I'm wondering what ideas people have for streamlining the modeling task. (left-handers and right-handers welcome!) Cheers, Jason Quote Link to comment Share on other sites More sharing options...
Marc Posted September 12, 2003 Share Posted September 12, 2003 I'm a lefty, so take that into consideration . So I use the keypad for most of my modeling hotkeys. Here's the list : + : Add to selection - : Subtract from selection * : Replace selection I never use toggle selection.... . : Polysplit 0 : Edit 1 : Polyextrude 2 : Dissolve 3 : Polyknit 4 : reverse Thats roughly it anyway, its been a few months since I've modeled anything. . The cool thing is that I've still got a bunch of keys on the keypad to add to if I need another tool to add. Marc Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted September 12, 2003 Share Posted September 12, 2003 Defaults....always the defaults. (yes I know where the hot key editor is). jim. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 13, 2003 Share Posted September 13, 2003 My key map is goofy, but I'm used to it now and can't change, so these are my main keys for polygon modeling. I mapped them all with alt because I use some of the ctrl modifier defaults (ctrl+z ctrl+s, etc), which are duplicated with the alt modifier key in the default key map. alt+q - Edit alt+w - Edge Collapse (use it to collapse polygons as well) alt+e - PolyExtrude (use it to extrude edges as well) alt+a - PolyKnit (Poly Append in Maya Speak, that's why it's on a) alt+s - PolySplit alt+d - Blast alt+z - Divide alt+x - EdgeFlip alt+v - Dissolve alt+b - Cookie alt+f - Facet (I moved find operator to ctrl+f) alt+r -Sculpt (moved redo to ctrl-r) alt+t - Crease The rest of the OPs I either use much less frequently, or have a tendency to place in the network editor by clicking on the out put of the tile I want to append them to. I use the default number keys up top to select primitive types. Selection rules alt+1 - Add alt+2 - Remove alt+3 - Replace alt+4 - Toggle Quote Link to comment Share on other sites More sharing options...
gradualepiphany Posted September 17, 2003 Share Posted September 17, 2003 I'm a lefty, so take that into consideration .So I use the keypad for most of my modeling hotkeys. Here's the list : Being a righty, I've always wished they made a keyboard that had the keypad on the left side instead of the right - anybody ever seen/heard of a keyboard with such a sensable layout? |andrew| Quote Link to comment Share on other sites More sharing options...
edward Posted September 18, 2003 Share Posted September 18, 2003 Actually, this is a good argument for rightys to use left handing mice. Quote Link to comment Share on other sites More sharing options...
Marc Posted September 18, 2003 Share Posted September 18, 2003 yeah... actually, the sad part about my setup is that due to weird cramping in my left arm, I'm now forced to use the mouse with my right hand. I'm going to have to see how it all works out next time I try and model something. Quote Link to comment Share on other sites More sharing options...
anakin78z Posted September 18, 2003 Share Posted September 18, 2003 Hmn... I wonder how hard it would be to cut a keyboard appart and flip the keypad to the other side... Anyhoo, there's also these cool keypads you can buy that are perfect for one hand (small and neatly shaped). They have a limited set of buttons on it, but you can program them to be any button you want. I think that'd be perfect for use with houdini.... gonna have to look into that Anyhoo, for now all I have mapped is: [ -- subtract selection ] -- add selection \ -- replace selection using alt+ seems like a good idea... now I'll have to rething my setup -J Quote Link to comment Share on other sites More sharing options...
Undertaker Posted September 29, 2003 Share Posted September 29, 2003 is there a way to "dump" a key mapping ? in order to create hotkey presets ? Quote Link to comment Share on other sites More sharing options...
mike Posted September 30, 2003 Share Posted September 30, 2003 a file called "HotkeyOverrides" will be created in your ~/houdini dir. Quote Link to comment Share on other sites More sharing options...
Undertaker Posted September 30, 2003 Share Posted September 30, 2003 it would be an idea to create a save / load menu, or a preset dropdown menu within the hotkey manager in the future Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 30, 2003 Share Posted September 30, 2003 That might not be a bad idea, so you could load up different key maps... You should post it over at the SideFX forum as an RFE. Quote Link to comment Share on other sites More sharing options...
Jason Posted October 4, 2003 Author Share Posted October 4, 2003 The same has been said about colour schemes too. It'd be great to be able to add to the list of color schemes besides just Light/Dark. Quote Link to comment Share on other sites More sharing options...
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