Mzigaib Posted April 27, 2011 Share Posted April 27, 2011 I have a character with a mantra surface Shader on it with it´s default SSS turned on so far no problem it works well, but the character wears a glass helmet that covers it´s head. The problem is that behind the glass the SSS doesn't work. I also tried to render with both micropolygon and PBR and the result is the same, is that a mantra limitation or there´s a way to make it work? Thanks. Quote Link to comment Share on other sites More sharing options...
Jason Posted April 27, 2011 Share Posted April 27, 2011 Light passing through a refractive surface and illuminating a surface is classed as a Caustic light path. You might have either set your glass to cast no shadows (in the MantraSurface shader) and/or set the PBR paths to "All Paths". Or, use caustic photons to "properly" propagate light through the glass. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted April 27, 2011 Author Share Posted April 27, 2011 Thanks for the info Jason, I´ll try that. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) I've tried caustics, exclude the glass from casting shadows and also configured the PBR to consider all paths, none of them did the trick. Any more ideas? And how can I easily configure my mantra surface shader to cast no shadows? Edited April 28, 2011 by Mzigaib Quote Link to comment Share on other sites More sharing options...
anim Posted April 28, 2011 Share Posted April 28, 2011 ... Any more ideas? And how can I easily configure my mantra surface shader to cast no shadows? ... to disable shadows in mantra surface Surface/Opacity Tab/Enable Faux Caustics and set both options to 0 however, excluding object from shadows of all lights should work too if you want per object solution Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) Thanks for the info. I could make the shadow exclusion work but not the SSS behind the glass, even without shadows. I am using 2 lights one env light and one direct, I´ve tested both with and without shadows and the result is the same. Ideas? Edited April 28, 2011 by Mzigaib Quote Link to comment Share on other sites More sharing options...
DaJuice Posted April 29, 2011 Share Posted April 29, 2011 Been there Michael. For me Faux Caustics did solve that particular problem, but I could not get the scattering itself to look correct. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20985 Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted May 2, 2011 Author Share Posted May 2, 2011 Thanks for the info! I could get it to work making my on SSS shader starting from the good old Houdini gallery I updated it to work with the new shader builder but the cost is that it doesn't work right with PBR. Besides that the non Physical worked very well, but would be nice to get the physical SSS to work on this conditions though. Quote Link to comment Share on other sites More sharing options...
abvfx Posted May 3, 2011 Share Posted May 3, 2011 I had this problem at first when working on an eye. One layer was glass-like refractive/reflective with the surface beneath utilizing the mantra surface for SSS. Think i turned off casting shadows. Worked both in PBR and MPR. I will post a scene to show it working and you can pick it apart if i forgot anything. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted May 5, 2011 Author Share Posted May 5, 2011 I had this problem at first when working on an eye. One layer was glass-like refractive/reflective with the surface beneath utilizing the mantra surface for SSS. Think i turned off casting shadows. Worked both in PBR and MPR. I will post a scene to show it working and you can pick it apart if i forgot anything. Thanks for the info but turning off the shadows didn't work for me. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted July 29, 2011 Author Share Posted July 29, 2011 Anyone came up with a solution for this yet? Quote Link to comment Share on other sites More sharing options...
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