Jump to content

maya to mantra


Recommended Posts

Hi,

I'm developing a mantra render plugin for maya. I thought it could be a good idea to try to render with mantra directly out of maya. I have a very simple first version online now.

http://www.haggi.biz/openmaya/mtom-features.php

It supports instancing, motionblur, depth of field, nurbs and meshes and some other features. Until now shading is very limited, no shadow maps are available yet and export of meshes is awfully slow at the moment. I hope I can continue this project.

Oh, yes and I think you cannot turn off raytraced shadows for lights...

Works only for windows and maya2012 64bit at the moment.

Edited by haggi
Link to comment
Share on other sites

At the moment I use the GPD lib found on sourceforge. Unfortunatly there are not very much examples. e.g. how to write particle geo files or voxel data. If anyone has a secret source how to do define data for particles and voxels, I'd really appreciate if you let me know :)

Link to comment
Share on other sites

If anyone has a secret source how to do define data for particles and voxels, I'd really appreciate if you let me know :)

It's already on your computer, in $HFS/houdini/public/GPD/GPD.txt. eg. on my computer it is at: C:\Program Files\Side Effects Software\Houdini 11.0.748\houdini\public\GP\GPD.txt

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...