hoknamahn Posted October 10, 2003 Share Posted October 10, 2003 Hi all! I'm heard what Houdini work with complex scenes very well. But today i had experiment with subject and... So, i had a polygonal model with abt 328000 polygons. Houdini eat this model without any problems. But when i'm trying to subdivide this model (approx to 1300000 polygons) process take up a long time. And after finish i can't see a model coz it lost. If i'm ipdate viewport model is show up. If trying to rotate or something like that model is lost again Is it any limitations on one SOP complexity? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted October 10, 2003 Share Posted October 10, 2003 I don't know if there are any hard limits on sop complexity, I doubt it. Do you really need over a million polys in a single sop though? You can just leave your model unsubdivided and render as sub-division surfaces, all the detail you'll ever need. Quote Link to comment Share on other sites More sharing options...
Stremik Posted October 10, 2003 Share Posted October 10, 2003 It could be your vediocard. Quote Link to comment Share on other sites More sharing options...
DELTAadmin Posted October 13, 2003 Share Posted October 13, 2003 1 300 000 points? Tremendous amount. It is a number rarely used for interactive 3d processes, even in movies. Quote Link to comment Share on other sites More sharing options...
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