Ungoliant Posted March 12, 2012 Share Posted March 12, 2012 Im trying to setup a deformable object for collision, but its not working. maybe some idea Scene attached Thanks in advance bullet_deform.hip Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 12, 2012 Share Posted March 12, 2012 your merge not is set up incorrectly. Change the inputs so the sphere is on the left side and have it set to "left input affects right input" and it will work! cheers, Manu Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted March 12, 2012 Author Share Posted March 12, 2012 your merge not is set up incorrectly. Change the inputs so the sphere is on the left side and have it set to "left input affects right input" and it will work! cheers, Manu Hi thanks for answer, i change the collision relationship but the sphere dont affect the wall Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 12, 2012 Share Posted March 12, 2012 your merge not is set up incorrectly. Hmm... However I look at this, however I switch words order I'm still not sure I follow your thoughts. But if I learned anything from it master Manu, this is how my comment should look like: However I look at this, sure I follow your thoughts however I switch words order I am still not. Quote Link to comment Share on other sites More sharing options...
eetu Posted March 12, 2012 Share Posted March 12, 2012 Your group0 mask is "piece100" when it should be "piece", I reckon. Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted March 12, 2012 Author Share Posted March 12, 2012 Your group0 mask is "piece100" when it should be "piece", I reckon. the group mask is for the floor, I do not want to move, but I think that is the problem, you know another way? without keyframe, more procedural thanks Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 12, 2012 Share Posted March 12, 2012 you might wanna check if you're using the latest build because I just tried your scene on my laptop which uses a slightly older one and it doesn't work. On my workstation on the other hand it works fine, this one is using 12.0.588 ! Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted March 12, 2012 Author Share Posted March 12, 2012 you might wanna check if you're using the latest build because I just tried your scene on my laptop which uses a slightly older one and it doesn't work. On my workstation on the other hand it works fine, this one is using 12.0.588 ! Thanks ill try with lastest build, i have in the list the 12.0.562 i dont see 588 Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 12, 2012 Share Posted March 12, 2012 the latest production build would be Houdini 12.0.543.9 Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted March 12, 2012 Author Share Posted March 12, 2012 the latest production build would be Houdini 12.0.543.9 But you say you are using the 12.0.588 version Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 12, 2012 Share Posted March 12, 2012 well that just means that I don't use the latest build Quote Link to comment Share on other sites More sharing options...
edward Posted March 13, 2012 Share Posted March 13, 2012 There is no 12.0.588. The latest daily build as of today, is 12.0.562. Well, unless asnowcappedromance has a time machine. Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 13, 2012 Share Posted March 13, 2012 (edited) do you want me to send you a screenshot Edward ? But looking at the daily builds I might actually use .558 at work that would clarify the mystery Edited March 13, 2012 by asnowcappedromance Quote Link to comment Share on other sites More sharing options...
moondeer Posted March 13, 2012 Share Posted March 13, 2012 (edited) ...deformable object for collision... when you use the work deformable, i think cloth. which works nicely with bullet. your scene however it looks like you want controlled destruction using glue clusters. there is a recently posted example file here for glue clusters with fracturing and bullet here: http://localhost:48626/nodes/sop/gluecluster or http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster Edited March 13, 2012 by moondeer Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted March 13, 2012 Author Share Posted March 13, 2012 when you use the work deformable, i think cloth. which works nicely with bullet. your scene however it looks like you want controlled destruction using glue clusters. there is a recently posted example file here for glue clusters with fracturing and bullet here: http://localhost:48626/nodes/sop/gluecluster or http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster Thanks, ill try this scene, thanks everyone for the interest, ill post my progress later Quote Link to comment Share on other sites More sharing options...
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