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Bullet Works with deformation (animated objects) in H12?


Ungoliant

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your merge not is set up incorrectly. Change the inputs so the sphere is on the left side and have it set to "left input affects right input" and it will work!

cheers,

Manu

Hi thanks for answer, i change the collision relationship but the sphere dont affect the wall

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Guest mantragora

your merge not is set up incorrectly.

Hmm... However I look at this, however I switch words order I'm still not sure I follow your thoughts.

But if I learned anything from it master Manu, this is how my comment should look like:

However I look at this, sure I follow your thoughts however I switch words order I am still not. :D

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you might wanna check if you're using the latest build because I just tried your scene on my laptop which uses a slightly older one and it doesn't work.

On my workstation on the other hand it works fine, this one is using 12.0.588 !

Thanks ill try with lastest build, i have in the list the 12.0.562 i dont see 588

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...deformable object for collision...

when you use the work deformable, i think cloth. which works nicely with bullet.

your scene however it looks like you want controlled destruction using glue clusters.

there is a recently posted example file here for glue clusters with fracturing and bullet here:

http://localhost:48626/nodes/sop/gluecluster

or

http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster

Edited by moondeer
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when you use the work deformable, i think cloth. which works nicely with bullet.

your scene however it looks like you want controlled destruction using glue clusters.

there is a recently posted example file here for glue clusters with fracturing and bullet here:

http://localhost:48626/nodes/sop/gluecluster

or

http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster

Thanks, ill try this scene, thanks everyone for the interest, ill post my progress later

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