Jump to content

Dirt Effect


cmd123

Recommended Posts

  • 2 years later...

Btw is there a way to put the occlusion values of the shader into a point attribute on the fly. Meaning not having to to render to uvs---> write to disk --->read as texture to populate the attribute values

 but something like a live link without write /read to disk?

Link to comment
Share on other sites

 

Yes I've seen this and it's super cool indid! But what I am asking is how to to plug the values of the shader into a point attribute without writing anything to disk.

 

currently I don;t think there is unfortunately

 

I think Freaq is right....

 

 

Except if Eetu does his magic and impliments something along the lines of Grit in a  VOP SOP  :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...