dennisvolkerts Posted January 3, 2013 Share Posted January 3, 2013 Is there a way to change your point size in the viewport?? and the color of the wireframe at sop level?? there is no .wb or bw file in my houdini12/settings folder like some say's at other forums. also my point number borders/outline around the characters are way to thick. anyone who knows or had the same problem?? thnx Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted January 3, 2013 Share Posted January 3, 2013 If you push "D" with the viewport active it will bring up display options. The point size is in pixels and is not affected by distance. If you change the point color value ("Cd") it should affect the wireframe color too. Quote Link to comment Share on other sites More sharing options...
xmetallicx Posted January 3, 2013 Share Posted January 3, 2013 the .wb or .bw file is located in your Houdini installation directory -> config folder. You will then need to copy it to your local houdini preferences directory -> config folder and edit the values in that file. Hope that makes sense Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted January 3, 2013 Author Share Posted January 3, 2013 If you push "D" with the viewport active it will bring up display options. The point size is in pixels and is not affected by distance. If you change the point color value ("Cd") it should affect the wireframe color too. thnx for your comment. but i cant find any point size there in de viewport menu. to set the point color was helpfull!! Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted January 3, 2013 Author Share Posted January 3, 2013 the .wb or .bw file is located in your Houdini installation directory -> config folder. You will then need to copy it to your local houdini preferences directory -> config folder and edit the values in that file. Hope that makes sense Well in my houdini config folder there are no .bw and .wb files located. Uploaded with ImageShack.us i also have a big outline wrapping around my point nummer so i cant see the numbers: Uploaded with ImageShack.us anyone? Quote Link to comment Share on other sites More sharing options...
xmetallicx Posted January 4, 2013 Share Posted January 4, 2013 (edited) Well in my houdini config folder there are no .bw and .wb files located. you can copy the .wb .bw files from your installation directory. Example in Windows: "C:\Program Files\Side Effects Software\Houdini 12.1.xxx\houdini\config\3DSceneColors.wb" Edit: As for the point number thickness...you could switch to the H11 scene render into 3D viewport setting that will get rid of the outline. But you lose the new 3.2 OpenGL Viewport Edit 2: What version of Houdini are you using? There was a tweak for the outlines of the text in version Houdini 12.1.75 Edited January 4, 2013 by xmetallicx Quote Link to comment Share on other sites More sharing options...
magneto Posted January 4, 2013 Share Posted January 4, 2013 Do you guys find the outlines necessary? I personally prefer the crisp text of H11, but it seems like this is added on purpose to the new viewport. The outlines also makes it impossible to see if there are multiple overlapping texts on the same point, which was very easy to identify in H11, where the text would just be illegible because of overlapping. Quote Link to comment Share on other sites More sharing options...
malexander Posted January 4, 2013 Share Posted January 4, 2013 Recent 12.1 builds also have a display option to detect coincident points (12.1.76+), which highlights the point and prints the multiplicity by the points, which is much more informative than garbled text. It is located in the Markers tab of the Display Options, under "Point" (Coincident). The fixed point size is on the Geometry page, in the Particle section. 1 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted January 12, 2013 Author Share Posted January 12, 2013 you can copy the .wb .bw files from your installation directory. Example in Windows: "C:\Program Files\Side Effects Software\Houdini 12.1.xxx\houdini\config\3DSceneColors.wb" Edit: As for the point number thickness...you could switch to the H11 scene render into 3D viewport setting that will get rid of the outline. But you lose the new 3.2 OpenGL Viewport Edit 2: What version of Houdini are you using? There was a tweak for the outlines of the text in version Houdini 12.1.75 thnx!!! i found the files!!!! im using houdini 12.0.634 by the way... im will try it!!! thnx Quote Link to comment Share on other sites More sharing options...
magneto Posted January 12, 2013 Share Posted January 12, 2013 Recent 12.1 builds also have a display option to detect coincident points (12.1.76+), which highlights the point and prints the multiplicity by the points, which is much more informative than garbled text. It is located in the Markers tab of the Display Options, under "Point" (Coincident). The fixed point size is on the Geometry page, in the Particle section. Thanks Mark, just saw this. Great tip Definitely more useful than overlapping text. Are these features also added to the daily build logs? I try to check it from time to time, but from what I know only bug fixes seem to be documented there. Quote Link to comment Share on other sites More sharing options...
anim Posted January 12, 2013 Share Posted January 12, 2013 it appears that it is Monday, September 17, 2012 Houdini 12.1.76: Implemented a point display option to detect coincident points, and display a marker and the multiplicity at such points. This is a screen space operation, which makes it realtime but also gives it some limitations. First, the model being inspected should be close to the camera to avoid false positives (the GPU's Z-buffer only has limited precision at far distances). Second, small clusters of points on the object should be inspected at close range for the same reason. The display option is implemented for the GL3 renderer and can be accessed in the display option dialog, in the Markers tab under Points. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted January 12, 2013 Share Posted January 12, 2013 Thanks anim, that long definition must have escaped me Quote Link to comment Share on other sites More sharing options...
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