loudsubs Posted March 14, 2015 Share Posted March 14, 2015 Interesting ways of doing the frustum culling. Hadn't done the uv method before, it works properly if you delete based on the third component too. Here's a way using vops as well, looks to be identical speed to the uv method using blast nodes. cameraFrustrum_Test.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 24, 2015 Share Posted May 24, 2015 I have put together a short tutorial on how to install a mocap BVH file into the Default Mocap Biped 1 character that ships with Houdini 14. You can view it here: The attached ZIP file contains the .CMD/.BCLIP files that this video lesson uses. Archive.zip 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 1, 2015 Share Posted June 1, 2015 I have put together a short tutorial on how to morph a font between various phrases. Even though the tutorial shows the font SOP in use, there is no reason why you can't use any mesh based geometry as morph input sources, or Object Merge nodes as well. You can view it here: 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 16, 2015 Share Posted June 16, 2015 I have put together a short tutorial on how to make a spherical star field background. This is my first attempt at using VEX code in a PointWrangle. You can view it here: 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 1, 2015 Share Posted July 1, 2015 I have put together a short tutorial on how to use stylesheets with the Houdini crowd system. You can view it here: 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 7, 2015 Share Posted July 7, 2015 I have put together a short video on how to overlap cables on top of one another and conform to a landscape. No dynamics are involved. You can view it here: 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 8, 2015 Share Posted August 8, 2015 I have put together a short tutorial on how to pull down a rig from Blendswap.com, animate it in Blender and transfer the entire animated rig into Houdini. You can view it here: 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 23, 2015 Share Posted August 23, 2015 I have put together a short tutorial on how to create a bouncy ball RIG and use it as an agent in a crowd simulation. You can view it here: 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted November 8, 2015 Share Posted November 8, 2015 (edited) I have put together a short tutorial on how to create a lens flare RIG from image mapped planes. The file names for the image maps are generated by VEX code and stored on attributes for each plane. The material style sheet links the attributes to texture file name fields inside a Mantra shader. You can view it here: I have attached the assets referenced in the video. Put all the lens element images in a single folder and adjust the vex code path to point to that folder. The final HIP files with all VEX code are included as well. cc0_lens_element_caustics.zip cc0_lens_element_glows.zip cc0_lens_element_rings.zip cc0_lens_element_stars.zip cc0_lens_element_streaks.zip houdini_lens_flare_starter_rig.zip Edited November 8, 2015 by Atom 4 Quote Link to comment Share on other sites More sharing options...
Atom Posted November 16, 2015 Share Posted November 16, 2015 I have put together a short tutorial on how to leverage the Papagayo lip synch software with the new default characters that come with Houdini 15. You can view it here: I have attached the files I reference in the video, including the full Python code used to read the data and drive the rig as well as a HIP file in the final working state. lip_synch_assets.zip 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted November 24, 2015 Share Posted November 24, 2015 I have put together a slightly longer video tutorial, twenty minutes, on a more complex topic of a crumbling font. The video tutorial demonstrates the use of multiple tools to achieve the effect. Quote Link to comment Share on other sites More sharing options...
vegardaarhus Posted June 23, 2017 Share Posted June 23, 2017 Ive followed your tutorials on converting bvh to cmd files, for how to use bvh/cmd on mocap biped 1. Is there an easy way to be able to use the mocap biped 3?(the new character in Houdini) I tried to use the 3rd the other day, by following your "[Houdini] Install BVH Into Mocap Crowd Agent" tutorial, but my rig get very twisted. I think it has to do with the order of bones/or name of bones are different. Are there any good ways to use mocap biped 3? thanks Quote Link to comment Share on other sites More sharing options...
larrygj Posted September 1, 2017 Share Posted September 1, 2017 On 11/15/2015 at 5:34 PM, Atom said: I have put together a short tutorial on how to leverage the Papagayo lip synch software with the new default characters that come with Houdini 15. You can view it here: I have attached the files I reference in the video, including the full Python code used to read the data and drive the rig as well as a HIP file in the final working state. lip_synch_assets.zip Does this work in Houdini 16? I can't get it to work, it appears the python script is not being recognized. Quote Link to comment Share on other sites More sharing options...
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