g17 Posted May 16, 2013 Share Posted May 16, 2013 Hi guys, this is my first post on odforce.I am a bit new to RBD in houdini.I have a rotor rotating at the object level which is being prefractured usining voronoi fracture before sending it to dops.As the rotor colliides the ground the fractured pieces acts strangely. I tried to follow the "choreographed tube breakup" example .but its working for static object but fails at deforming (rotating) object in my case. have look at the attached file and please help me with this issue. cheers, g 2_Rotor_shatter_.hipnc 1 Quote Link to comment Share on other sites More sharing options...
anim Posted May 16, 2013 Share Posted May 16, 2013 you don't want deforming geo since your rotor is not necessarily deforming (deforming geo will update geometry of your RBDs each frame making is as erratic as you see in your file) and instead of animating transform of the object which will get ignored by rbd since simulation is taking place you can just set initial angular velocity of your rotor instead of RBD Fractured Object and RBD State voodoo just use RBD Glue object, unless you have something else in mind, or you could use Glue Network Constraint if you were using Bullet 2_Rotor_shatter_fix.hipnc Quote Link to comment Share on other sites More sharing options...
g17 Posted May 16, 2013 Author Share Posted May 16, 2013 Thank you anim.for the file. I am trying this test for a helicopter crash sequence ..(some thing similar to Black hawk down).so i want rotor animation from sops...Is there any other way to acheive this same effect while using the animation from Sops. Thanks Quote Link to comment Share on other sites More sharing options...
anim Posted May 17, 2013 Share Posted May 17, 2013 try to avoid pure sop animation (deformation) while you can if your rotor/helicopter is animated on object level, you can import the motion using RBD Keyframe Active DOP and switch between object level motion and simulation (active state) when you switch to active it will take velocities from object movement so it will appear to continue with the motion 2_Rotor_shatter_fix2.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
g17 Posted May 17, 2013 Author Share Posted May 17, 2013 Thank you for helping me tomas and it works fine for me. Quote Link to comment Share on other sites More sharing options...
kstrod20 Posted August 8, 2013 Share Posted August 8, 2013 This is exactly what I'm looking for! I recreated this and It works great but constraining it to a helicopter chassis causes issues. Whats the best way to parent or constrain the blades to the body? Quote Link to comment Share on other sites More sharing options...
pari Posted September 19, 2013 Share Posted September 19, 2013 This is exactly what I'm looking for! I recreated this and It works great but constraining it to a helicopter chassis causes issues. Whats the best way to parent or constrain the blades to the body? Hi kstrod. Did you manage to solve this problem? I have the same issue..would be great if you can share your solution! Quote Link to comment Share on other sites More sharing options...
mimbik Posted December 9, 2015 Share Posted December 9, 2015 Hi kstrod. Did you manage to solve this problem? I have the same issue..would be great if you can share your solution! Hello everyone! I will give my solution to constraining chassis to helicopter. I use two constraints. rbd angular constraint and rbd pin constraint. Both of them have the same location and goal objects. (Constrainted object is helicopter and Goal object is chassis). Simple and fast. Quote Link to comment Share on other sites More sharing options...
TMM93 Posted June 9, 2016 Share Posted June 9, 2016 Sorry to revive an old thread but could someone post an example file with this setup? I've almost got mine working but its just missing something, my pin constraint doesn't seem to stay in exactly the same place. rotor_dyn_spin_test.hip Quote Link to comment Share on other sites More sharing options...
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