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gelato


Marc

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gelato

Anyone heard of this? Looks pretty interesting to me.

Seems like the exluna guys have been kept busy :).

Nvidia in particular has their Cg language for shader writers, but the big announcement at the show comes from the  Exluna  /Entropy dev team they acquired last year. Exluna, you may remember, is the group founded by ex-Pixar scientists who ran into a lawsuit by  Pixar  when they brought out Entropy, a competing rendering product to Pixar's industry standard RenderMan.

Well, they're back. The official debut of Nvidia's Digital Film Group comes at the show, along with version 1.0 of its Gelato renderer product. According to Nvidia, Gelato will support both scanline rendering and raytracing; support for a wide range of geometric primitives (Nurbs, subdivision surfaces, points, curves); antialiasing without artifacts; and a customizable API that allows Gelato to fit into existing production pipelines.

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Yup.

No evals for download yet, but definitely "eyes peeled" on that one!

I was very happy with the (now obsolete) cuts of Entropy that we got. And I suspect this may be that much more refined.

So; assuming they don't get tangled up in yet another lawsuit... do you think it's too soon to start bugging Mark Elendt for a Gelato Vop Context? :P

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