robert.magee Posted June 26, 2013 Share Posted June 26, 2013 Great News! Solid Angle has informed us that a Houdini-to-Arnold plug-in is in the works - For more information connect with SA here: http://www.solidangle.com/info.html 3 Quote Link to comment Share on other sites More sharing options...
WesleyE Posted June 27, 2013 Share Posted June 27, 2013 (edited) They announced on FMX that it was already in the works and comming out 'soon', that was two months ago . Does anyone know a little bit more about when we can try the atoh plugin? Edited June 27, 2013 by WesleyE Quote Link to comment Share on other sites More sharing options...
kikou Posted June 27, 2013 Share Posted June 27, 2013 Hi, This is Frederic Servant, main developer of HtoA, the Houdini to Arnold plugin at Solid Angle. HtoA is currently in private alpha with a limited number of testers. If you are interested in testing and willing to provide feedback, please contact us through http://www.solidangle.com/info.html but I cannot guarantee we will accept everyone at this point. The test platform is currently Linux. Windows and Mac ports are coming soon. You'll also need access to an Escape or Master license, Apprentice or Apprentice HD won't work. I'll also be at Siggraph next month, contact me if you want to meet and discuss HtoA or Arnold and maybe get a quick demo. Cheers, -- Fred 1 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted June 27, 2013 Share Posted June 27, 2013 Good news!! Quote Link to comment Share on other sites More sharing options...
gpapaioa Posted July 2, 2013 Share Posted July 2, 2013 Awesome news. 1 Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted January 16, 2014 Share Posted January 16, 2014 (edited) http://www.solidangle.com/arnold/arnold-for-houdini/ Check it out! Edited January 16, 2014 by JonathanGranskg Quote Link to comment Share on other sites More sharing options...
sebkaine Posted January 16, 2014 Share Posted January 16, 2014 Hi Frederic ! i would be curious to know if you will support UV space rendering in Arnold in order to generate lightmap. hope i am not asking you to break any NDA Cheers E Quote Link to comment Share on other sites More sharing options...
Annon Posted January 16, 2014 Share Posted January 16, 2014 Nice one Fred, Look forward to seeing what you've been up too. Christian Quote Link to comment Share on other sites More sharing options...
kikou Posted January 16, 2014 Share Posted January 16, 2014 i would be curious to know if you will support UV space rendering in Arnold in order to generate lightmap. hope i am not asking you to break any NDA It's not supported yet in HtoA but it's possible with a bit of programming by using the "free" render mode in Arnold. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted January 17, 2014 Share Posted January 17, 2014 Thanks for the info Frederic ! Quote Link to comment Share on other sites More sharing options...
abvfx Posted January 17, 2014 Share Posted January 17, 2014 Awesome news. Seen a lot of SSS work recently in Arnold. Will it support Apprentice HD? Quote Link to comment Share on other sites More sharing options...
kikou Posted January 17, 2014 Share Posted January 17, 2014 Awesome news. Seen a lot of SSS work recently in Arnold. Will it support Apprentice HD? Unfortunately not. You cannot use SOHO in Apprentice I'm afraid. Quote Link to comment Share on other sites More sharing options...
abvfx Posted January 17, 2014 Share Posted January 17, 2014 That's a shame, but understandable. Quote Link to comment Share on other sites More sharing options...
chrys Posted January 26, 2014 Share Posted January 26, 2014 Good! glad to hear this. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 18, 2014 Share Posted February 18, 2014 (edited) Very nice interview with Marcos on the latest and greatest with Arnold. Houdini-Arnold plug-in @ ~25min http://www.fxguide.com/fxpodcasts/fxpodcast-270-solid-angles-marcos-fajardo-on-arnold/ Exciting times! Edit: The take away is that HtoA has been used in production but is not ready for release and no shipping date, yet. It needs to cook some more to be production ready. Edited February 18, 2014 by tar Quote Link to comment Share on other sites More sharing options...
kikou Posted September 23, 2014 Share Posted September 23, 2014 HtoA 1.0.0 is out and it's now public! So anyone can download it at https://www.solidangle.com/arnold/download/ and give it a spin. 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 22, 2015 Share Posted April 22, 2015 Hi kikou, Just testing 'htoa-1.4.0_r1291_houdini-14.0.291_darwin'; was wondering if you are working on a way to improve the time it takes to start rendering a new frame? It's currently very similar to Mantra i.e. a delay of a few seconds, where-as in testing of 3Delight for Maya it immediately starts rendering a new frame as soon as it finishes the previous one. Thanks! Quote Link to comment Share on other sites More sharing options...
McNistor Posted April 23, 2015 Share Posted April 23, 2015 If you have textures, converting them into .tx might help. Quote Link to comment Share on other sites More sharing options...
CiaranM Posted April 23, 2015 Share Posted April 23, 2015 where-as in testing of 3Delight for Maya it immediately starts rendering a new frame as soon as it finishes the previous one. Thanks! Have you measured export times in 3Delight in Houdini? Perhaps Houdini is the bottleneck here? Quote Link to comment Share on other sites More sharing options...
kikou Posted April 23, 2015 Share Posted April 23, 2015 Just testing 'htoa-1.4.0_r1291_houdini-14.0.291_darwin'; was wondering if you are working on a way to improve the time it takes to start rendering a new frame? It's currently very similar to Mantra i.e. a delay of a few seconds, where-as in testing of 3Delight for Maya it immediately starts rendering a new frame as soon as it finishes the previous one. Hi Marty, The Houdini way is to spawn a separate render process and since you need to pass the scene data from Houdini, this might take a while depending on the size of your scene. The Arnold plugins on Maya and other applications usually render in the same process, which is a lot faster of course. One advantage of rendering in a separate process is that if the render crashes, Houdini is unaffected. Katana uses a separate process as well btw. If you want to compare apples to apples, I suggest you try the Arnold plugin for Maya and see how it compares to 3Delight. I'd love to optimize this HtoA as well, I have a few ideas on how to improve this, would you mind sending a repro scene showing this delay? Oh, do you have a license btw? If not, be sure to toggle "Skip License Check" on the ROP as Arnold will try to grab a license token when you render, and time out after a few seconds, so this could be causing some apparent sluggishness. Quote Link to comment Share on other sites More sharing options...
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