dyei nightmare Posted July 4, 2013 Share Posted July 4, 2013 hi, i just wonder how could you aproach a shatter more like broken car glass? with larger shards and a more centric pattern, do you have any ideas or direcctions??? 1 Quote Link to comment Share on other sites More sharing options...
WesleyE Posted July 4, 2013 Share Posted July 4, 2013 You could lay out some circles and feed those into the voronoi fracture SOP to begin with. 2 Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted July 4, 2013 Share Posted July 4, 2013 (edited) Hmm, I've created my own shatter system for something like this with a bunch of FOR EACH loops. Let me see if I can find the file so you can have a look at it. EDIT: Found it It's not perfect and somehow the polysplits are broken. I think they were for cleanup purposes and manually inserting a couple of extra splits. At least I hope this might give you a good starting point. -dennis shatter.zip Edited July 4, 2013 by dennis.weil 3 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted July 4, 2013 Share Posted July 4, 2013 Watch this short video by me for an easily customizable voronoi solution. 1 Quote Link to comment Share on other sites More sharing options...
hatrick Posted July 4, 2013 Share Posted July 4, 2013 (edited) ha! great music! + i like your rainbow skulls... Edited July 4, 2013 by hatrick 1 Quote Link to comment Share on other sites More sharing options...
cubiccube Posted July 5, 2013 Share Posted July 5, 2013 Here's a quick example using voronoi fractures, like Wesley mentioned. glass_shatter_v01.hipnc 4 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 7, 2013 Author Share Posted July 7, 2013 (edited) WOOW!!! THANK YOU SO MUCH FOR ALL YOUR HELP!!! Edited July 7, 2013 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
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