jumper Posted August 19, 2013 Share Posted August 19, 2013 Hey, I am trying to make bricks from existing walls using the shatter tool on the model shelf. If I use the typical offset bricks the walls are not cut correctly. See uploaded hipfile. I simply plugged an offset brick pattern into the voronoifracture1 node - but I just get a bunch of squares - not the offset brick pattern... can offset bricks be achieved this way? Thanks! Stephen Quote Link to comment Share on other sites More sharing options...
mangi Posted August 19, 2013 Share Posted August 19, 2013 Hi there stephen , "See uploaded hipfile" ? Quote Link to comment Share on other sites More sharing options...
jumper Posted August 19, 2013 Author Share Posted August 19, 2013 oops! Here it is... Cheers Stephen brick_v001.hip Quote Link to comment Share on other sites More sharing options...
mangi Posted August 19, 2013 Share Posted August 19, 2013 cool Quote Link to comment Share on other sites More sharing options...
mangi Posted August 19, 2013 Share Posted August 19, 2013 Stephen Well I was not able to make out what you are exactly after. From your scene I figured you just want to shatter it. Mangi brick_v001a.hipnc Quote Link to comment Share on other sites More sharing options...
jumper Posted August 19, 2013 Author Share Posted August 19, 2013 Hey Mangi, Thanks for the example - but I don't think I was clear enough .... what I was trying to do is break the box up with the brick pattern - ie shatter a box with the brick pattern to make brick shaped pieces. Thanks Stephen Quote Link to comment Share on other sites More sharing options...
mangi Posted August 19, 2013 Share Posted August 19, 2013 (edited) okay , I guess you may mean a fracture ? just in case here you are. okay , I guess you may mean a fracture ? just in case here you are. brick_shatter.mov brick shatter.hipnc Edited August 19, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
kleer001 Posted August 20, 2013 Share Posted August 20, 2013 I think I understand. You want the part of the wall that is enclosed by the box. That's a little tricky, but a forEach loop should do it. It's a little expensive, but it should work. 1 - build your wall in such a way that each brick is a different group. The way you have now with multiple copySOPs is a little messy 2 - create a forEach SOP 3 - wire the wall into the first input 4 - wire the box into the second input 5 - in the foreach sop cookie each brick by the box 6 - Bam. Quote Link to comment Share on other sites More sharing options...
substep Posted August 21, 2013 Share Posted August 21, 2013 (edited) looping through each brick shouldn't be necessary. You can use the break sop, to boolean out the part of the wall you want You get a bunch of squares with the voronoi fracture sop, since your really just feeding it the points from the bricks. Voronoi won't give you what you want by itself. But you can always use it for some additional fracturing after creating the bricks. VoronoiBricks.hip Edited August 21, 2013 by substep Quote Link to comment Share on other sites More sharing options...
jumper Posted August 28, 2013 Author Share Posted August 28, 2013 Hey kleer001, thanks for the suggestion and Substep/Jorge - that was exactly what I wanted! Cheers for all the help. Thanks Stephen Quote Link to comment Share on other sites More sharing options...
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