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Geo light keeps cooking


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Hi,

Just curious to see if anyone else's having this issue with geometry lights when scrubbing the timeline...

It seems that the light is forcing the evaluation of the geometry even though the light itself is disabled and has its display flag turned off. The referenced geometry also has its display flag turned off.

I can tell by the Performance Monitor that the light is pulling on the SOP network. Delete the light and everything is fast again.

Am I overlooking something here?

Thanks!

Edited by vfortin
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Hey Mangi,

There's no rendering involved here. All objects are hidden/disabled yet the light tries to cook every time you change the frame.

Here's a hip file for testing:

1 sphere and 1 geo light. Hide or disable both, change frame and feel the lag.

cheers

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I think you're not experiencing the lag because you're using a simple sphere.

Just to be clear, the problem is not the lag per se, it's the fact that the light is pulling on the graph when it shouldn't.

I'll forward this to support and see if it's the expected behavior...

Cheers

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