dyei nightmare Posted November 22, 2013 Share Posted November 22, 2013 i find this snow video very inspirative... http://www.dailymotion.com/video/x17gbqj_disney-s-frozen-a-material-point-method-for-snow-simulation_shortfilms#from=embediframe Quote Link to comment Share on other sites More sharing options...
djwarder Posted November 22, 2013 Share Posted November 22, 2013 Saw this the other day - is amazing! Seems to be based on PIC methods (as is FLIP), so guess it could be possible to hack into Houdini?! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted November 22, 2013 Share Posted November 22, 2013 I would really like to know how to get close to that quality. There must be a similar method in Houdini but the video´s explanation threw me off more than anything Quote Link to comment Share on other sites More sharing options...
Annon Posted November 22, 2013 Share Posted November 22, 2013 so guess it could be possible to hack into Houdini?! From what I've been told you could get 90%+ of the way there, but without writing some custom nodes you couldn't get all the way. Quote Link to comment Share on other sites More sharing options...
djwarder Posted November 27, 2013 Share Posted November 27, 2013 Just seen that someone's done a similar sim in Blender ... Need this kind of multiphysics/Lagoa tech in Houdini!! Quote Link to comment Share on other sites More sharing options...
Annon Posted November 27, 2013 Share Posted November 27, 2013 If I remember correctly lagoa is based on spring constraints, this stuff is more like flip. From what I've been told what we need is to be able to look up how many points are in a grid voxel so you can maintain mass by adding/reaping points in a "cluster" as you need. I'd love to get a bit of time to sit down and work out exactly how far we can get with the standard tools, but the chances of that at the minute are zero. Quote Link to comment Share on other sites More sharing options...
eetu Posted November 27, 2013 Share Posted November 27, 2013 Yeah, the material-point-method used is a close relative to FLIP, and it should be possible to do in DOPs as is. The problem is their snow material model and implicit solver, which I very much doubt could be done with the existing microsolvers. Quote Link to comment Share on other sites More sharing options...
mawi Posted November 27, 2013 Share Posted November 27, 2013 From what I've been told what we need is to be able to look up how many points are in a grid voxel so you can maintain mass by adding/reaping points in a "cluster" as you need. Isnt that exactly what the gas particle count DOP does. Quote Link to comment Share on other sites More sharing options...
Solitude Posted November 27, 2013 Share Posted November 27, 2013 In case anybody wants to look at the paper: https://www.math.ucla.edu/~jteran/papers/SSCTS13.pdf Quote Link to comment Share on other sites More sharing options...
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