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inspiring snow :)


dyei nightmare

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If I remember correctly lagoa is based on spring constraints, this stuff is more like flip. From what I've been told what we need is to be able to look up how many points are in a grid voxel so you can maintain mass by adding/reaping points in a "cluster" as you need.

I'd love to get a bit of time to sit down and work out exactly how far we can get with the standard tools, but the chances of that at the minute are zero.

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Yeah, the material-point-method used is a close relative to FLIP, and it should be possible to do in DOPs as is. The problem is their snow material model and implicit solver, which I very much doubt could be done with the existing microsolvers.

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From what I've been told what we need is to be able to look up how many points are in a grid voxel so you can maintain mass by adding/reaping points in a "cluster" as you need.

Isnt that exactly what the gas particle count DOP does.

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