imoh3n Posted January 20, 2014 Share Posted January 20, 2014 https://vimeo.com/84576619 a houdini digital asset that consist of two part. Deformer : - Deform source by pushing points. - Customize the shape of edges. - Rest force for pushing back points. - Export deformation as displacement map. Painter : - Paint on source. - Ability to erase or growth painted area. - Export paint as color map. 3 Quote Link to comment Share on other sites More sharing options...
dbukovec Posted January 21, 2014 Share Posted January 21, 2014 Great work, looks like its a very versatile tool! 1 Quote Link to comment Share on other sites More sharing options...
abvfx Posted January 21, 2014 Share Posted January 21, 2014 Agreed, great looking tool and well demonstrated. 1 Quote Link to comment Share on other sites More sharing options...
oslo Posted January 21, 2014 Share Posted January 21, 2014 Great tool !!! My congratulations 1 Quote Link to comment Share on other sites More sharing options...
imoh3n Posted January 22, 2014 Author Share Posted January 22, 2014 Thanks a lot. Quote Link to comment Share on other sites More sharing options...
WesleyE Posted January 24, 2014 Share Posted January 24, 2014 Looks great! How do you do the deformation back to normal, just blending the rest values with the deformed values? 2 Quote Link to comment Share on other sites More sharing options...
imoh3n Posted January 24, 2014 Author Share Posted January 24, 2014 Looks great! How do you do the deformation back to normal, just blending the rest values with the deformed values? That's right. Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted January 24, 2014 Share Posted January 24, 2014 That's right. would you like to share the last part? Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted January 24, 2014 Share Posted January 24, 2014 I mean the wesleys comment part. .. Quote Link to comment Share on other sites More sharing options...
imoh3n Posted January 25, 2014 Author Share Posted January 25, 2014 I mean the wesleys comment part. .. While dist(restPos, P) > bias : P = P + (N * restForce); 2 Quote Link to comment Share on other sites More sharing options...
ruchitinfushion Posted February 15, 2016 Share Posted February 15, 2016 Hi, Can you elaborate more on collision, bulge & noise part. Are you using rayProject for collision ?? Quote Link to comment Share on other sites More sharing options...
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