kidsreturnjj Posted February 21, 2014 Share Posted February 21, 2014 (edited) Hi, I'm working on water splash for my graduated thesis in school. So far, I couldn't make water surface tension, so I just put emitter on top of fish and spreading water. But it doesn't seem having any surface tension and just looks pouring water. This is my work so far. http://vimeo.com/87121114 I would like to get water tension when fish is jumping from under water surface as following reference. Could you guys give me any advice or suggestion to have natural water tension as the references? Thanks Edited February 21, 2014 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
daehuck Posted February 21, 2014 Share Posted February 21, 2014 flip solver > volume > collision there is an option 'static on collision' and many parameters... Houdini help says... <Keeping a high Normal Scale but decreasing the Tangent Scale can create a “sticktion” effect, where the fluid flows quickly around the collision but remains stuck to the surface.> have a try... 2 Quote Link to comment Share on other sites More sharing options...
tricecold Posted February 24, 2014 Share Posted February 24, 2014 Those ejection from water before the object emerges are done by additional velocities(fake) added, since we dont have the luxury to make really deep water so we have water pushing water, we have to fake it. You can also try to use, stick option in the flip solver. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.