Guest tar Posted May 10, 2014 Share Posted May 10, 2014 This is an area to flatten the few remaining bugs with H13.0.X. Please post in here anything that doesn't work properly for you in H13 and it'll be hammered out. We are kicking off the celebrations by ghostbusting a viewport spectre, and, there is an automatic swap to handle mode from view mode. Current test systems are Linux Mint, OsX 10.9, Amd and Nvidia. Will add a Windows version too if needed. Please post your system specs, Houdini version if relevent to your bug. Thanks! N.B The Topic Title is reference to the never ending bug cycle Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 10, 2014 Share Posted May 10, 2014 (edited) magnetoFor the auto-handle 'bug' doesn't Houdini record the which tool, either Handle or View tool you were in at the geometry and scene level? I.e. if you create a sphere, dive inside and switch to handle tool, then jump back to Scene level, change to view tool. When you jump back into the sphere the Handle tool will appear automatically. Is that the 'bug'? Thanks! Edited May 10, 2014 by tar Quote Link to comment Share on other sites More sharing options...
magneto Posted May 10, 2014 Share Posted May 10, 2014 Thanks Marty, Yes that does it. Basically if I am in the view tool, it shouldn't change it back to handle tool. It should only change if the user explicitly does so IMO. Or there should be a setting for this. Although support said that it shouldn't change it I think, just couldn't reproduce it. I will send it your case then. Quote Link to comment Share on other sites More sharing options...
gui Posted May 10, 2014 Share Posted May 10, 2014 why Windows isn´t in the test systems? Quote Link to comment Share on other sites More sharing options...
edward Posted May 10, 2014 Share Posted May 10, 2014 I.e. if you create a sphere, dive inside and switch to handle tool, then jump back to Scene level, change to view tool. When you jump back into the sphere the Handle tool will appear automatically. Is that the 'bug'? The current tool at each OBJ/SOP/etc level is supposed to be recorded. The "Handle" tool can actually be any number of tools, like PolyExtrude, Transform, etc.So that's behaving as I would have expected. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 10, 2014 Share Posted May 10, 2014 why Windows isn´t in the test systems? Which Windows specific bug do you need tested? Generally Houdini issues are platform agnostic, Linux gets all the extra features that OsX misses out, but the real reason is the windows partition is the first to go when I'm testing hd raids etc . It can be reinstalled if the need arises. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 11, 2014 Share Posted May 11, 2014 Question for mawi & LaidlawFX, and anyone seeing the viewport ghost. What does it look like? gray/grey, template wire frame or is it full geo. Thanks! Quote Link to comment Share on other sites More sharing options...
magneto Posted May 11, 2014 Share Posted May 11, 2014 The current tool at each OBJ/SOP/etc level is supposed to be recorded. The "Handle" tool can actually be any number of tools, like PolyExtrude, Transform, etc.So that's behaving as I would have expected. I didn't know this was the case. I still remember the tool handle being switched automatically when diving down multiple times. But maybe it was switched when I was adding new DOP nodes. Is it saved in the scene file? An option to have 1 global tool would be nice IMO. Quote Link to comment Share on other sites More sharing options...
eetu Posted May 12, 2014 Share Posted May 12, 2014 Question for mawi & LaidlawFX, and anyone seeing the viewport ghost. What does it look like? gray/grey, template wire frame or is it full geo. Thanks! It's been full geo for me every time, but I guess it could be whatever is in the viewport when something goes awry somewhere.. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 13, 2014 Share Posted May 13, 2014 Cool - is everyone getting this on Nvidia cards only? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 14, 2014 Share Posted May 14, 2014 (edited) Can someone please test this. Stuck viewport wireframe tested on Linux^OsX /AMD, OsX/Nvidia - H13.0.409 1. Set viewport to Smooth Wire Shaded2. Create Sphere and set to Nurbs3. Dive inside sphere and create a null and set display flag on it4. select sphere node and set display flag on it5. set display flag on null and make sure the sphere node is selected6. press 'w' over viewport to switch to wireframe7. tumble viewport a little.8. press 'w' to switch back to Smooth Wire Shaded9. Dive back to Scene level by pressing 'u'10. Turn off display flag of sphere11. Wireframe should be stuck Edited May 14, 2014 by tar Quote Link to comment Share on other sites More sharing options...
avak Posted May 14, 2014 Share Posted May 14, 2014 wire frame remains no matter it is smooth wire shaded or wireframe mode , it updates when I select the sphere node again though Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 14, 2014 Share Posted May 14, 2014 Thanks for testing. What is your graphics card & driver, OS and Houdini version? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 24, 2014 Share Posted May 24, 2014 (edited) Can someone please test this, stuck geo in viewport. 1. Create an Ocean Waves from the Ocean FX shelf 2. Go to Render Tab and render 3. jump back to scene level and select nodes and delete 4. geo should be stuck. see screenshot. Tested on OsX 10.9.3 & Linux , H 13.0.422 & 409, AMD 7950 / GL 2&3 viewport Thanks! Edited May 24, 2014 by tar Quote Link to comment Share on other sites More sharing options...
magneto Posted May 24, 2014 Share Posted May 24, 2014 Do you want to test in linux? I wanted to try in win7, but what's the render tab? Object node's render tab? If so, then what's render? A button? Or do you mean render? Not sure if you meant using the render node already created or something else. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 24, 2014 Share Posted May 24, 2014 (edited) Cool as. Windows test would've good. Linux already tested and it happens there. The Render Pane tab, or Ipr renderer, thanks! Edited May 24, 2014 by tar Quote Link to comment Share on other sites More sharing options...
magneto Posted May 24, 2014 Share Posted May 24, 2014 It works on windows 7 64bit. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 24, 2014 Share Posted May 24, 2014 Cool - bug submitted to Sesi. Hopefully that'll be the end of the viewport soap operas . Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 31, 2014 Share Posted May 31, 2014 (edited) Tonight's build 13.0.430 is offering a fix for the stuck geo: http://www.sidefx.com/index.php?option=com_journal&Itemid=213&page=index&journal=default Edit: Very cool, just tested and bug fixed on OsX and Linux! Just make sure to delete your preferences, it was still sticking until then. Edit2: platfoms Edited May 31, 2014 by tar Quote Link to comment Share on other sites More sharing options...
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