dennisvolkerts Posted June 6, 2014 Share Posted June 6, 2014 hi.I was wondering how to generate white water on cached fluids.Maybe im doing something wrong. I cached my flattank_fluid to .bgeo but white water wants fluids.Any help? thnx Quote Link to comment Share on other sites More sharing options...
mangi Posted June 6, 2014 Share Posted June 6, 2014 Would need to see your scene . It´s really impossible to know. Are you using the shelf tools ? Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted June 6, 2014 Author Share Posted June 6, 2014 hi, thnx for your fast reply. yes im using the shelf... In the help file of Houdini they say you MUST use it and not try to build it from scratch. but the white water only seems to work on fluids not on geoi have add a quick example my scene is to big to submit here i think thnx white water from cache.hipnc Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 6, 2014 Share Posted June 6, 2014 Cache it out from the DOP I/O SOP at the top instead. Right now you are caching out the visualization of the particles. 1 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted June 6, 2014 Author Share Posted June 6, 2014 Cache it out from the DOP I/O SOP at the top instead. Right now you are caching out the visualization of the particles. you mean the explicit cache? Quote Link to comment Share on other sites More sharing options...
Memo Posted June 7, 2014 Share Posted June 7, 2014 It does work fine from cached bgeos, you'll need to feed it: - flip particles - surface volume - velocity field [3] volume So if you cache the raw output from the fluid sim it should work (i.e. do a Dopimport fields, and add your surface and velocity fields to it as well. this is the default setup if you use the shelf tools). If you feed it just the points it wont' work. P.S. you can cache the raw output from the fluid sim as mentioned above (immediately after the dopimport with the surf+vel fields) or what I've been doing is separating the surface volume and velocity volume and points, caching each of them to separate files / folders. In fact reducing the particle count to about 10-20% and then caching them. So I don't get 1GB per frame files but much more manageable. Of course you lose resolution on your particles if you wanted to render them, but I don't so I don't care, and I'm low on space . For the white water sim if you just merge the three streams with a standard merge tool and feed that, it still works fine. Example hip attached. fluid_tests.00004.hipnc 2 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) Hi Memo!!Thnx!!! that did the trick. I wass caching out the dop import node instead of dop I/O dont realy understand what the difference is between those nodes except that I know that with the dop I/O you can get the vel, surface and geodata. You helped me alot! thnx Edited June 7, 2014 by dennisvolkerts Quote Link to comment Share on other sites More sharing options...
NSugleris Posted June 10, 2014 Share Posted June 10, 2014 It does work fine from cached bgeos, you'll need to feed it: - flip particles - surface volume - velocity field [3] volume So if you cache the raw output from the fluid sim it should work (i.e. do a Dopimport fields, and add your surface and velocity fields to it as well. this is the default setup if you use the shelf tools). If you feed it just the points it wont' work. P.S. you can cache the raw output from the fluid sim as mentioned above (immediately after the dopimport with the surf+vel fields) or what I've been doing is separating the surface volume and velocity volume and points, caching each of them to separate files / folders. In fact reducing the particle count to about 10-20% and then caching them. So I don't get 1GB per frame files but much more manageable. Of course you lose resolution on your particles if you wanted to render them, but I don't so I don't care, and I'm low on space . For the white water sim if you just merge the three streams with a standard merge tool and feed that, it still works fine. Example hip attached. Thanks for the example and the info Quote Link to comment Share on other sites More sharing options...
nabuk Posted July 29, 2014 Share Posted July 29, 2014 i wa just trying to figure it out myself when i bumped into this forum threads.Just wanted to say i never seen such an awesome community of users and helpers, the scene files are absolutely great way of understanding, i wish i could help too but i am just a rooky for now, so THANK YOU immensively for all U do and the time U spare for. Quote Link to comment Share on other sites More sharing options...
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