enquel Posted July 29, 2014 Share Posted July 29, 2014 Welcome, I made myself a DA dealing with locally morphing geometry based on a distance from a locator. I just used a custom attribute, which value was dependent on a centroid of a locator, then imported this attribute into a VOP SOP and used a little bit of math to get a falloff distribution outwards the locator point, and blend between source and target geometry. Now, how to do the same for locally blending shaders/ textures ( I am not very experienced at VOP materials)? I cannot import attribute here, from what I see I can get attribute values by referencing a file on disk, not a node directly. How about making a digital asset for locally morphing textures then? Maybe I am looking in a wrong place? Thanks in advance, Quote Link to comment Share on other sites More sharing options...
edward Posted July 29, 2014 Share Posted July 29, 2014 Do you just want to locally blend with fall off between two texture images? For that, you just use the Texture VOPs to sample two images dependent on your current uv position. Then mix the two output values as you see fit. Quote Link to comment Share on other sites More sharing options...
enquel Posted July 30, 2014 Author Share Posted July 30, 2014 Yes, this is one thing I want to be able to do. The other is to to exact same blendin,g but on shaders, not only textures. Thank you for help, I will try Texture VOP. Best regards! Quote Link to comment Share on other sites More sharing options...
enquel Posted July 31, 2014 Author Share Posted July 31, 2014 Welcome, I inspected UV Texture and UV Position OPs and must say that I still don't know how to use them - documentation is really poor, examples sparse, and some parameters names unclear. Uncle Google was not of much help. Could anyone share an example network / tutorial showing these nodes in action? I remind that I am looking for a way to blend two textures/ shaders on a local basis, based on a distance from a given point. Thank you in advance Quote Link to comment Share on other sites More sharing options...
eetu Posted July 31, 2014 Share Posted July 31, 2014 Here's a simple example: ee_proximity_morph_texture_blend.hip Quote Link to comment Share on other sites More sharing options...
enquel Posted July 31, 2014 Author Share Posted July 31, 2014 Thank you very much! Quote Link to comment Share on other sites More sharing options...
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