tfreitag Posted August 26, 2014 Share Posted August 26, 2014 thanks edward ...for your reply and link!!! And yes I think peter claes describe the right way here: http://www.peterclaes.be/blog/?p=34 BUT i am lazy guy, and this instance hell is lot of work....since i have to write out all my basis object with all the variations...then i have to rebuild my copysop with all this instance() expressions...and delayed loader ...and I thought thats packed primitve option do it all for me Iam looking for one-button solution, hehe Quote Link to comment Share on other sites More sharing options...
msyugo Posted August 27, 2014 Share Posted August 27, 2014 WOW These are amazing!! tfreitag, any chance i can get the .hip file for this (https://dl.dropboxusercontent.com/u/34142573/cc%20(0-00-00-00)_rockforam.jpg) one? Looks stunning!! Cheers Quote Link to comment Share on other sites More sharing options...
tfreitag Posted August 28, 2014 Share Posted August 28, 2014 (edited) thanks. this rockforam.jpg is based on this hipfile (layer_boxes_v05.rar)...i took some rock formations pics out of the internet. light and camera is up to you Edited August 28, 2014 by tfreitag Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 29, 2014 Share Posted August 29, 2014 http://www.creativebloq.com/3d/experimental-3d-art-quite-sight-81412789 Quote Link to comment Share on other sites More sharing options...
Jason Posted August 29, 2014 Share Posted August 29, 2014 Would be nice to see some of these renders exploit a nice custom bokeh, wouldn't it? 1 Quote Link to comment Share on other sites More sharing options...
michael Posted August 29, 2014 Share Posted August 29, 2014 all of these are great! Quote Link to comment Share on other sites More sharing options...
tfreitag Posted August 29, 2014 Share Posted August 29, 2014 @Jason: what do you mean with CUSTOM bokeh? you mean distortion map ? i am not happy with the bokeh effect at my rock_foram version. its 2d-Dof and locks a to brittle for me its really hard to setup dof with mantra regarding render time...i have to raise a lot the pixelfilter to get rid of the noise. (with no dof 4x4 is working, but with strong dof i have to 10x10 or higher to get rid of noise) from the artistic POV i prefer post-dof. mostly i like to paint my Z-depth-greyscale with hand to have nice controll over compositing. indeed the dof quality lacks in comparision to render DOF. yesterday had an accident with my friend mandril...the remesher sop produceing some nice effect; like "undersampling" the pixel of the image...you have to zoom in (100%) 100 primitves (box->sphere stamped blendshape ) on 1.2 mio points...no packed prim/soup but delayed loader(shop) render on my laptop... no beauty but i really like the (atomic-like) structure https://dl.dropboxusercontent.com/u/34142573/mandril.jpg Quote Link to comment Share on other sites More sharing options...
stevegh Posted September 8, 2014 Share Posted September 8, 2014 Has anyone tried doing this by shading curves as lofted squares? Quote Link to comment Share on other sites More sharing options...
skogen Posted September 9, 2014 Share Posted September 9, 2014 Hy! Here is my attempt. It`s not photo-based but hope you like it! #1 #2 #3 #4 5 Quote Link to comment Share on other sites More sharing options...
ikarus Posted September 9, 2014 Share Posted September 9, 2014 Made a greeble landscape as well 8 Quote Link to comment Share on other sites More sharing options...
ranw0477 Posted March 1, 2015 Share Posted March 1, 2015 (edited) I am doing a school assignment and my instructor point me to this interesting challenge. Just want to add my part of fun. Edited March 1, 2015 by rGarfield 1 Quote Link to comment Share on other sites More sharing options...
djiki Posted March 16, 2016 Share Posted March 16, 2016 (edited) My 5 cents to this topic. Mantra's true displacement allows creating this from single plane without any copies or instances. All bars are generated at shading time by quantizing UV on desired size squares and displacing all of them by an amount read from texture. Here is scene file https://mega.nz/#!aZhjxbwR!XGKRUBTle8xiec9vcvAZchy4pHcz7XzLslIdQCNtkQk Edited March 18, 2016 by djiki 2 Quote Link to comment Share on other sites More sharing options...
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