sebkaine Posted September 1, 2014 Share Posted September 1, 2014 (edited) Hi guys, I would like to play with the GLSL SHOP inside H in order to build my own set of shaders for the viewport. The only stuff i find in the doc is this http://www.sidefx.com/docs/houdini13.0/shade/opengl Not so much exemple there. I would like to know if you have any idea where i can find real world exemple of GLSL SHOP code/exemple. I would be interested to implement some sort of PBR shader for the viewport. Something that would mimic those concept in a more trivial way http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html http://www.marmoset.co/toolbag/learn/pbr-practice Any Input would be greatly appreciated ! Cheers E Edited September 1, 2014 by sebkaine Quote Link to comment Share on other sites More sharing options...
sebkaine Posted September 2, 2014 Author Share Posted September 2, 2014 (edited) There are good stuff to check in this folder just in case someone is also interested by the GLSL stuff ... In the $HH\glsl ( C:\Program Files\Side Effects Software\Houdini 13.*.*\houdini\glsl ) you have lot of cool exemple. I would be curious to know how do SESI proceed for linking inside the Mantra Shader 2 different parts. 1 - The Vex Part written with the VOP network to feed Mantra Render 2 - The OpenGL Part written with GLSL code to feed the Viewport In case you are creating your own PBR shader and that you start from scratch. How would you proceed to link 1 - Your custom VEX network 2 - The GLSL code that give you an equivalence in the viewport ... like in the Mantra Shader ? Can you do this without knowing the HDK with only VEX/ PYTHON / VOP ? Thanks for your help ! Edited September 2, 2014 by sebkaine 3 Quote Link to comment Share on other sites More sharing options...
andryjong Posted September 4, 2014 Share Posted September 4, 2014 I second this topic. If anybody knows how to use Houdini GLSL Shader efficiently, I'd die to know. Cheers, Andry Quote Link to comment Share on other sites More sharing options...
NSDesign Posted December 1, 2014 Share Posted December 1, 2014 I also would like to know how to achieve this Cheers Nick Quote Link to comment Share on other sites More sharing options...
Atom Posted December 2, 2014 Share Posted December 2, 2014 Following the Help I can compile the GLSL example but it does not seem to take affect in the viewport. The help needs additional information that explains how to install the shader so the viewport makes use of it. Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 24, 2019 Share Posted November 24, 2019 How ???? https://www.pixelsinprogress.com/process-experiments/2019/5/20/pseudo-3d-isonometric-grid-with-dynamic-shaders someone learn Us just one example. Quote Link to comment Share on other sites More sharing options...
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